Closed wickermoon closed 2 years ago
P.S.: I deleted several scenes during migration, which used LockView. Maybe there are still some settings for those scenes and LockView tries to apply these to a missing scene?
Thanks for the bug report. Does this error only appear on initialization? Could you check if the control buttons work?
The buttons are working. It's only during the initialization phase.
Yes, as far as I can see the error messages only appear during initialization. The buttons work fine.
I think it's trying to access something before that something is initialized. It's weird that I didn't notice it during testing. But since everything seems to be working, just ignore it for now. I'll try to get it fixed soon.
Okay, I fixed the bug myself and created a pull request. :) I also changed the name to id in the module.json, because it was complaining about that.
fixed
Setup
Describe the bug When loading a world, LockView throws several errors/exceptions. As far as I can tell, LockView works, but when trying to migrate to foundry v10 it's making migration harder and I'm pretty sure errors/exceptions shouldn't be thrown during initialization.
Screenshots