MaterialFoundry / LockView

Foundry VTT module: Locks the view for the purpose of using Foundry on a digital playmat, such as a horizontally mounted TV. Scales the scene so the gridsize is always displayed corresponding to a real-world size, and can block zooming and panning
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[BUG] Lock View not working on Player side + Players can see GM Mouse Cursor when setting disabled #84

Closed cineasteroid closed 2 years ago

cineasteroid commented 2 years ago

Setup

Describe the bug Despite working and showing properly on the GM side, the Lock View settings seem to not affect the canvas for the Players. For example, if I lock Pan and Zoom as the GM, it presents and works as intended on the GM's screen; however, logging in as a player, I am able to pan and zoom the canvas at will.

Additionally, Players are able to see a "phantom" mouse cursor from the GM, despite this setting being turned off for all. This cursor does not move in correspondence to the GMs mouse. Can confirm that this only occurs when Lock View module is enabled.

Screenshots (From Player's point-of-view) lock-view-bug

Console Log No console log errors.

Additional context For context, I am only having this issue in my TOR2e world and not in my DnD5e world, so it may be a system-centric issue.

cineasteroid commented 2 years ago

Closing-- was able to fix myself. Forgot about user-specific configurations!

victor-am commented 1 year ago

@cineasteroid can you explain how you fixed it? I'm having the same issue. -- Edit: Ah, figured it out as well, as GM go to the Lock View configs, click on User Configurations and enable it to the user