Foundry VTT module: Locks the view for the purpose of using Foundry on a digital playmat, such as a horizontally mounted TV. Scales the scene so the gridsize is always displayed corresponding to a real-world size, and can block zooming and panning
Browser: Chrome and Foundry standalone application
Module version: 1.5.4
Foundry version: Foundry Version 10 - Build 285
Gaming system & version: Call of Cthulhu 7e (unofficial), D&D5.E, MoSh
Any other modules enabled: no
Describe the bug
When the world first loads, the scene does not appear, it is just black. If I switch to another scene and then back again, it appears. If I resize the browser window, the locked view resets.
Screenshots
If applicable, add screenshots to help explain your problem.
Console Log
foundry.js:23369 Uncaught TypeError: this.updateBlur is not a function
[Detected 1 package: LockView]
at Object.set (foundry.js:23369)
at Canvas.set blurDistance [as blurDistance] (foundry.js:24622)
at Canvas.pan_OverrideHigherRes (modules/LockView/src/overrides.js:158)
at Canvas._onResize (foundry.js:24506)
at _onWindowResize (foundry.js:8790)
Additional context
Add any other context about the problem here.
Setup
Describe the bug When the world first loads, the scene does not appear, it is just black. If I switch to another scene and then back again, it appears. If I resize the browser window, the locked view resets.
Screenshots If applicable, add screenshots to help explain your problem.
Console Log foundry.js:23369 Uncaught TypeError: this.updateBlur is not a function [Detected 1 package: LockView] at Object.set (foundry.js:23369) at Canvas.set blurDistance [as blurDistance] (foundry.js:24622) at Canvas.pan_OverrideHigherRes (modules/LockView/src/overrides.js:158) at Canvas._onResize (foundry.js:24506) at _onWindowResize (foundry.js:8790)
Additional context Add any other context about the problem here.