MathIsFun0 / Cryptid

An unbalanced Balatro mod
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Using Multiply CODE card on the ONE FOR ALL joker has no effect #135

Closed mmmotion closed 1 week ago

mmmotion commented 3 weeks ago

image

The numbers on the card change, but this doesn't translate into increase of 5 target values...

Jevonnissocoolman commented 3 weeks ago

yeah it's coded to only give stats when added or removed so updating it's stats with multiply won't do anything, not much can really be done about it

MathIsFun0 commented 3 weeks ago

I think there is a way to fix this though, might try my hand at it today

MathIsFun0 commented 3 weeks ago

also the name should change to two for all when that happens /j

mmmotion commented 3 weeks ago

Hahaha, nah - you modify the downstream properties of the card, not its actual identity :)

In all seriousness, you've created a real monster here - I'm having so much fun with this mod! The only issue I have now is that the counting takes sooooo long when you break the game with jokers. Maybe it wouldn't be a bad idea to include more game speed options, if this is possible?

MathIsFun0 commented 3 weeks ago

There is a setting in Talisman to remove scoring animations completely.

Jevonnissocoolman commented 1 week ago

hey, it's been a while this should now be fixed in the newest source code version