Closed PIPIKAI closed 1 month ago
seems good to me 👍 thanks for the PR
tho tbf, I wonder if you'd even be able to start the vanilla game, as some vanilla shaders have the same issue you will have to override the vanilla shaders, I assume
I fixed this because I found that loose syntax might cause issues on the ARM architecture platform. I tested the pull request myself, and it's working fine.
Testing this myself and so far not encountering any issues I think is good to merge, good job
Refactored GLSL code to avoid implicit type conversions between float and int. Explicit type casting has been added to ensure compatibility with strict compilers.