MathewHDYT / Unity-Audio-Manager

🔊 Used to play/change/stop/mute/... one or multiple sounds at a certain circumstance or event in 2D and 3D simply via. code.
https://mathewhdyt.github.io/Unity-Audio-Manager/
MIT License
67 stars 4 forks source link

Integrated fixes #1

Closed MathewHDYT closed 2 years ago

codecov[bot] commented 2 years ago

Codecov Report

Merging #1 (a0892b8) into main (9dc5280) will decrease coverage by 0.20%. The diff coverage is 98.23%.

@@            Coverage Diff             @@
##             main       #1      +/-   ##
==========================================
- Coverage   99.42%   99.21%   -0.21%     
==========================================
  Files          12       12              
  Lines        1207     1278      +71     
==========================================
+ Hits         1200     1268      +68     
- Misses          7       10       +3     
Flag Coverage Δ
unittest 99.21% <98.23%> (-0.21%) :arrow_down:

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Impacted Files Coverage Δ
.../Assets/Scripts/AudioManager/Helper/AudioHelper.cs 100.00% <ø> (ø)
...cripts/AudioManager/Service/DefaultAudioManager.cs 98.18% <96.85%> (-0.36%) :arrow_down:
...cripts/AudioManager/Helper/AudioSourceExtension.cs 100.00% <100.00%> (ø)
...sets/Scripts/AudioManager/Helper/SettingsHelper.cs 100.00% <100.00%> (ø)
...s/Scripts/AudioManager/Locator/NullAudioManager.cs 100.00% <100.00%> (ø)
...ipts/AudioManager/Logger/ErrorToStringConvertor.cs 100.00% <100.00%> (ø)
.../Scripts/AudioManager/Logger/LoggedAudioManager.cs 100.00% <100.00%> (ø)
...ipts/AudioManager/Provider/AudioManagerSettings.cs 100.00% <100.00%> (ø)

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