MathewHDYT / Unity-Audio-Manager

🔊 Used to play/change/stop/mute/... one or multiple sounds at a certain circumstance or event in 2D and 3D simply via. code.
https://mathewhdyt.github.io/Unity-Audio-Manager/
MIT License
67 stars 4 forks source link

Integrated reword for full 3d support #2

Closed MathewHDYT closed 2 years ago

codecov[bot] commented 2 years ago

Codecov Report

Merging #2 (515bac6) into main (a0892b8) will increase coverage by 0.02%. The diff coverage is 100.00%.

@@            Coverage Diff             @@
##             main       #2      +/-   ##
==========================================
+ Coverage   99.21%   99.23%   +0.02%     
==========================================
  Files          12       14       +2     
  Lines        1278     1447     +169     
==========================================
+ Hits         1268     1436     +168     
- Misses         10       11       +1     
Flag Coverage Δ
unittest 99.23% <100.00%> (+0.02%) :arrow_up:

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Impacted Files Coverage Δ
.../Assets/Scripts/AudioManager/Helper/AudioHelper.cs 100.00% <ø> (ø)
...cripts/AudioManager/Helper/AudioSourceExtension.cs 100.00% <ø> (ø)
...AudioManager/Helper/AudioSourceWrapperExtension.cs 100.00% <ø> (ø)
...sets/Scripts/AudioManager/Helper/SettingsHelper.cs 100.00% <ø> (ø)
...s/Scripts/AudioManager/Locator/NullAudioManager.cs 100.00% <ø> (ø)
...ipts/AudioManager/Logger/ErrorToStringConvertor.cs 100.00% <ø> (ø)
.../Scripts/AudioManager/Logger/LoggedAudioManager.cs 100.00% <ø> (ø)
...cripts/AudioManager/Service/DefaultAudioManager.cs 97.81% <ø> (-0.38%) :arrow_down:
...ts/Scripts/AudioManager/Core/AudioSourceWrapper.cs 100.00% <100.00%> (ø)
... and 6 more

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