Open GoogleCodeExporter opened 9 years ago
Not complaining, but shouldn't forcing 480i work better for PAL-on-NTSC
compatibility? In my experience with Swiss, some games refuse to work or are
busted in 480p, while (at a guess) three quarters of all games are
480i-compatible out of the box.
Regardless, 480p-forcing is a great feature I've enjoyed using on Swiss, so
nice to see it migrate to DML. My Wii is PAL, and my TV supports PAL, so I
won't see any compatibility improvements, but I can confirm that Doshin the
Giant (PAL) runs perfectly in 480p, as did the Japanese release. Will continue
testing, but understand I'm not exactly the "target market" for this tweak.
I built using your patch, with nodisc disabled again as I have no need for it,
and built for real NAND.
Original comment by vaguerant
on 8 Apr 2012 at 3:51
Thanks for testing it.
I tried forcing the interlace mode (by just changing the fourth byte in
forceprogressive.h from 0x02 to 0x00 in case anyone wants to try it) and
unfortunately it did not work for Luigi's Mansion PAL. But the interlace mode
worked fine for Doshin the Giant PAL (and without using component cable). Again
it was very limited testing.
Original comment by cona...@yahoo.com
on 8 Apr 2012 at 8:07
Those elfs don't work in cfg usb loader if you turn on any of the options (no
disc, NMM, etc). They also don't work in postloader either. Both discless and
NMM work fine for me in stock r58 though.
Original comment by NkLz...@gmail.com
on 12 Apr 2012 at 3:19
I did not use NMM feature when building these elf files. No disc works for me
with SNEEK+DI setup for Luigi's Mansion game (both PAL and NTSC versions). Try
this v2 elf file (no NMM as well) where I put back the line: if(
!ConfigGetConfig( DML_CFG_NODISC ) ) in main.c file. Let me know.
Original comment by cona...@yahoo.com
on 15 Apr 2012 at 7:56
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Original issue reported on code.google.com by
cona...@yahoo.com
on 7 Apr 2012 at 8:54Attachments: