MathewWi / emu-1964

Automatically exported from code.google.com/p/emu-1964
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Jabo's DirectInput request(?) Nrage separate multiple controllers #113

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Copy dll from P64, place in plugins
2. Displays in list
3. Cannot be used

(probably simply incompatible)

What is the expected output? What do you see instead?

Nrage does not have any option at all to separate my two wireless X360 
controllers. They interfere with each other so multiplayer is impossible. You 
need the ability to set multiple virtual controllers per pad; because Perfect 
Dark uses two controllers to simulate dual analogs. Set up this way it plays 
and feels identical to a modern FPS and is a blast in multi.

(that is, each user is actually using two controllers mapped to one pad)

Unfortunately P64 has abysmal performance compared to 1964, play alone and 
well? Or together and poorly?

What version of the product are you using? On what operating system?

Windows 7. Controllers appear distinct in control panel and can be handled 
separately by Jabo's Direct Input but not in 1964. Latest 1964.

Maybe I am doing something wrong?

Original issue reported on code.google.com by JJmou...@gmail.com on 20 Dec 2013 at 8:46

GoogleCodeExporter commented 9 years ago
You must be doing something wrong. Then again, Jabo puts a lot of strange code 
in his plugin. For example if you want to run jabo d3d8 1.6 on a different 
emulator, you must have project64.rdb inside the same directory as your exe. 
The file can be totally empty too (which is what I did).

So what I suggest is try putting 1964.exe in the same directory as project64, 
and I bet it will work. I have no issue with Jabo's input, except for the fact 
that it sometimes glitches and stops working if I open the change plugins menu. 
Supposedly, Jabo Dinput 1.6.1 is even better.

Original comment by adamomar...@gmail.com on 11 Jun 2014 at 5:20