Closed GoogleCodeExporter closed 9 years ago
[deleted comment]
Okay, AFAIK SOIL also allows for Direct3D texture loading. Which is needed for
handling
textures in D3D. Unless you like the idea of using D3DX9 to load textures.
Original comment by mudl...@tpg.com.au
on 18 Apr 2010 at 3:39
I'll have a look now :)
Original comment by death2dr...@gmail.com
on 18 Apr 2010 at 6:51
Some work on using SOIL, makes some things really dodgy.
You need to build SOIL first.
Original comment by death2dr...@gmail.com
on 18 Apr 2010 at 8:18
Attachments:
No kidding about the dodginess, you can't just copy the data. You need to
format it
right, too. Plus you should initialize the BMGLib struct's contents properly
before
using them, no wonder there's crashes.
Original comment by mudl...@tpg.com.au
on 18 Apr 2010 at 8:39
I removed BMGLib from that part.
I'm quite shit at programming these days.
Original comment by death2dr...@gmail.com
on 18 Apr 2010 at 9:23
The two files that contain code from BMGLib are
TextureFilters.cpp and Render.cpp
TextureFilters.cpp contain the image loading Render.Cpp contains code for
writing pngs.
Original comment by death2dr...@gmail.com
on 19 Apr 2010 at 8:21
Original comment by death2dr...@gmail.com
on 21 Apr 2010 at 6:56
Original issue reported on code.google.com by
death2dr...@gmail.com
on 11 Apr 2010 at 7:45