Closed GoogleCodeExporter closed 9 years ago
These are known issues.
The first one occours when the emulator can not keep up with the turbo speed
especially for 128k mode. That's the reason I inserted two fixed speeds (fast
and ultra fast), Auto turbo mode sets the speed as ultra fast.
I can solve the issue with these solutions:
1) Reduce the turbo speed which can keep up with the majority of the emulation
situations (fast).
2) Switch the sound off during turbo
3) Insert a configuration for turbo mode.
The second issue is still opened.
Original comment by olimpier...@gmail.com
on 5 Jan 2013 at 3:43
I fixed a speed between fast and ultra fast which does not generate crackling.
If one wants to have more speed can try using ultrafast mode, but the speed
improvement is negligible.
Original comment by olimpier...@gmail.com
on 5 Jan 2013 at 4:06
In version 8 the issue should be fixed
Original comment by olimpier...@gmail.com
on 7 Jan 2013 at 5:27
This is odd, I've just tried v.9 and the sound cracks are still audible (albeit
not as loud as before) when the tape is being played but not emitting sound
(ie. between loading blocks).
Original comment by iceknigh...@gmail.com
on 21 Jan 2013 at 11:12
Please provide an example of game with this problem.
Is it with 128k emulation?
Original comment by olimpier...@gmail.com
on 21 Jan 2013 at 1:24
I've just tried Chase HQ and it seems to happen at the moment the tape has a
big silence, but only in 128K mode.
Original comment by iceknigh...@gmail.com
on 21 Jan 2013 at 5:17
Attachments:
The TZX I posted doesn't seem to fully load in this emu for some reason, by the
way. It does in every other one I've tested.
Original comment by iceknigh...@gmail.com
on 21 Jan 2013 at 5:21
Chase H. Q. loads only in 48k mode since the tape stops only in 48k mode.
Original comment by olimpier...@gmail.com
on 27 Jan 2013 at 2:16
I disabled the AY emulation during the tape loading to speed up the emulation.
This should solve the issue in 128K mode.
Original comment by olimpier...@gmail.com
on 27 Jan 2013 at 8:46
Just wondering, is disabling the AY during tape loading something the real
hardware did, or is it just a temporary patch while the noise during turbo mode
is being sorted out?
Original comment by iceknigh...@gmail.com
on 28 Jan 2013 at 12:34
No, it is a patch to speed up the emulation and avoid the noise. The AY
emulation it is not necessary since it is not used by the loading routine.
The real hardware has a dedicated chip for it.
Original comment by olimpier...@gmail.com
on 28 Jan 2013 at 9:01
This issue should be fixed in v10
Original comment by olimpier...@gmail.com
on 24 Mar 2013 at 6:36
Original issue reported on code.google.com by
iceknigh...@gmail.com
on 5 Jan 2013 at 11:55