Closed GoogleCodeExporter closed 9 years ago
You should use another kind of joystick to bind a joystick movement to a
button. Kempston joystick is not mapped to keyboard buttons as the other
joystick types. The easiest way is to choose a cursor (or protek interface)
joystick in the game and then bind up/down/left/right to the button in the
wiimote configuration menu. Otherwise you should bind the keyboard buttons
taking into account that Sinclair 1 is mapped to 1,2,3,4,5 keyboard buttons;
Sinclair 2 is mapped to 6,7,8,9,0 keyboard buttons.
To have a configuration file for each game is a good idea.
Original comment by olimpier...@gmail.com
on 14 May 2012 at 9:35
Thanks. I have many more good ideas if you are interested!
I raised the above issue because it is not intuitively obvious that you can not
map the Kempston directions when you are allowed to map the Kempston fire
button. The issue can, as you note, be got around by using a different joystick
type.
Original comment by whizzb...@gmail.com
on 15 May 2012 at 4:57
All the suggestions are welcome.
Issue report can be also used to give suggestions even if there is not a
specific item in the issue list.
Original comment by olimpier...@gmail.com
on 15 May 2012 at 12:47
In version 3 you can also binding the arrow keys to Joysticks.
Moreover you can save the configurations for each game. They are automatically
loaded with the program if you set the related option.
Original comment by olimpier...@gmail.com
on 27 May 2012 at 6:51
Original comment by olimpier...@gmail.com
on 25 Dec 2012 at 7:18
Original issue reported on code.google.com by
whizzb...@gmail.com
on 14 May 2012 at 8:05