Open GoogleCodeExporter opened 9 years ago
Unlike SNES9x (which does not have rewind - and therefore it's not going to be
included in SNES9x PS3 as long as it's not in the core), FCEU actually has this
implemented. I'm going to look at implementing this.
Original comment by danieldematteis@gmail.com
on 30 Dec 2010 at 7:11
afaik this is done through the rewinder lua script which can be found in the
stock set of lua scripts in fceux
it could probably be accomplished without lua however
Original comment by LTsmoot...@gmail.com
on 2 Jan 2011 at 5:40
LTsmooth42: I guess this turns Lua script support into even more of a
necessity. I am pursuing including this in a future release - I have already
managed to compile in Lua support in a private build (thanks to a PS3 dev that
took the effort to document how he was able to make Lua work on both 360/PS3) -
the plan now is to change GetMouseData so that it will use the X/Y values of
the left analog stick.
Original comment by danieldematteis@gmail.com
on 11 Jan 2011 at 9:14
I know I'd certainly appreciate a rewind function (in an effort to get my
girlfriend to play NES with me, we used Nestopia on PC which had the rewind
feature, now that I have it available on my PS3 the possibility of getting her
to grab the PS3 controller without fear would help).
Either way, to anyone reading this who has already contributed to FCEU-PS3, you
guys are doing great.
Original comment by phill.er...@gmail.com
on 13 Feb 2011 at 7:34
Original issue reported on code.google.com by
limni...@gmail.com
on 25 Oct 2010 at 8:06