MathewWi / fceu-ps3

Automatically exported from code.google.com/p/fceu-ps3
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Rewinder function #5

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Like i said before, here - 
https://code.google.com/p/snes9x-ps3/issues/detail?id=1

How about this function?

Original issue reported on code.google.com by limni...@gmail.com on 25 Oct 2010 at 8:06

GoogleCodeExporter commented 9 years ago
Unlike SNES9x (which does not have rewind - and therefore it's not going to be 
included in SNES9x PS3 as long as it's not in the core), FCEU actually has this 
implemented. I'm going to look at implementing this.

Original comment by danieldematteis@gmail.com on 30 Dec 2010 at 7:11

GoogleCodeExporter commented 9 years ago
afaik this is done through the rewinder lua script which can be found in the 
stock set of lua scripts in fceux

it could probably be accomplished  without lua however

Original comment by LTsmoot...@gmail.com on 2 Jan 2011 at 5:40

GoogleCodeExporter commented 9 years ago
LTsmooth42: I guess this turns Lua script support into even more of a 
necessity. I am pursuing including this in a future release - I have already 
managed to compile in Lua support in a private build (thanks to a PS3 dev that 
took the effort to document how he was able to make Lua work on both 360/PS3) - 
the plan now is to change GetMouseData so that it will use the X/Y values of 
the left analog stick.

Original comment by danieldematteis@gmail.com on 11 Jan 2011 at 9:14

GoogleCodeExporter commented 9 years ago
I know I'd certainly appreciate a rewind function (in an effort to get my 
girlfriend to play NES with me, we used Nestopia on PC which had the rewind 
feature, now that I have it available on my PS3 the possibility of getting her 
to grab the PS3 controller without fear would help).

Either way, to anyone reading this who has already contributed to FCEU-PS3, you 
guys are doing great.

Original comment by phill.er...@gmail.com on 13 Feb 2011 at 7:34