Closed GoogleCodeExporter closed 9 years ago
As described in the user manual, the options are already there:
In Video Settings, disable border emulation and set Aspect ratio to SCALED.
With default scale value (0,0), it will make Game Gear games fit the screen
while more or less maintaining aspect ratio (the Game gear LCD screen has
approx. 4:3 dimensions)
Some quick calculations:
Full screen height being 224 lines (this is the default value when YSCALE = 0),
the 160x144 Game Gear screen should be upscaled to 160 * 224/144 = 248 x 224.
With default XSCALE value (0), width is 640 Wii pixels which represents 256
Master System or Game Gear pixels, so 248 pixels equal 248*640/256 = 620
pixels. With that in mind, setting XSCALE to (620-640)/2 = -10 should give you
the exact original aspect ratio.
Original comment by ekeeke31@gmail.com
on 11 Aug 2011 at 8:20
With both sets of settings I notice scaling artifacts in Sonic 2 (and all
games). Pixels appear and disappear in the ground texture when walking down a
slope, for example.
Original comment by westonl...@gmail.com
on 12 Aug 2011 at 12:06
That's perfectly normal.
Artefacts are quite expected since the ratio between the original height (144
lines) and the fullscreen one (224 or 448 lines) is not an even number, so when
you are upscaling, filtering is needed to hide this kind of artefacts.
In short, turn BILINEAR FILTERING option ON and use INTERLACED or PROGRESSIVE
display.
Original comment by ekeeke31@gmail.com
on 12 Aug 2011 at 8:03
I also see scaling artifacts in the Master System Sonic 2. This game was
designed to be fullscreen...
Original comment by westonl...@gmail.com
on 16 Aug 2011 at 1:23
Did you read my previous comment ? You get scaling artefacts because you are
upscaling with a non-integer ratio. If you don't want scaling artefacts, use
the default ORIGINAL settings or enable filtering. Is that so complicated to
understand ?
And NO master system games were ever designed to be fullscreen, I wonder why
people constantly brag about this (maybe it's memory playing tricks or they
never have played a real master system on TV before ?) This makes no sense,
really, vertical resolution for ALL master system games is 192 lines, while
full screen is approx. 224 lines for NTSC (~268 lines for PAL), which is why
you got vertical borders on all TV when playing Master System.
There are no magical stretching on TV and the ORIGINAL aspect ratio is called
like this for a good reason, because it is the way those games were displayed
and therefore "designed". If for an odd reason, you prefer games to look
stretched, then you have to use filtering. Is that clear now ?
Original comment by ekeeke31@gmail.com
on 16 Aug 2011 at 8:54
Thank you for taking the time to explain. You really know your stuff. ;)
I use ORIGINAL, ALL BORDERS, and DEFAULT 4:3, and Sonic 2 Master System looks
"widescreen" with vertical borders, as it should, but I still see scaling
artifacts. Is this normal?
Original comment by westonl...@gmail.com
on 16 Aug 2011 at 12:40
No, it isn't and it doesn't happen for me but I think I know what cause the
issue for you : do you have a PAL or NTSC Wii ? What is the TV Mode option set
to ? 60HZ or 50/60Hz ?
Original comment by ekeeke31@gmail.com
on 16 Aug 2011 at 1:05
NTSC 60Hz.
Original comment by westonl...@gmail.com
on 16 Aug 2011 at 1:18
Ok.
What happens is that Sonic 2 is a PAL game (and as far as I know, never was
released in the US). There are indeed some glitches when playing it on a NTSC
system so the emulator automatically detects it and switch to PAL mode when
loaded.
The problem is that IF your console is a NTSC one, the emulator will assume
that your TV does not support 50hz to be safe, and will be configured to always
output in 60hz. This is what explains the scaling artefacts issues, because the
emulator needs to do some scaling to keep the original PAL aspect ratio while
outputing in NTSC. In that specific case, filtering is also required because
you are basically trying to mimic PAL output on a NTSC system (i.e larger
vertical borders).
Now, if your TV supports both 50Hz and 60hz, you can change that by setting the
TV Mode option to 50/60hz (which is automatically done on PAL Wii since they
support both output) so it automatically matches the emulator mode and you
won't have artefacts anymore while having the original PAL aspect ratio. This
is actually the most accurate solution and the one to choose if you know your
TV supports 50hz video signals.
Another solution is to force the emulated region to USA in SYSTEM OPTIONS but
keep in mind that this particular game is known to have glitches on NTSC
systems because of timing differences and the emulator is accurate enough to
reproduce that. For this reason, it is not advised to do that.
Finally, you can leave the region setting to AUTO (thus still emulating PAL
timings) and TV Mode to 60Hz (thus outputing NTSC signal) but set the Aspect
Ratio to SCALED and modify the vertical scale value so that the output matches
original height and litteraly disable any vertical scaling, thus reproducing
aspect ratio of a NTSC master system. A value of -24 should be correct and
remove any artefacts by the same way.
Original comment by ekeeke31@gmail.com
on 16 Aug 2011 at 1:36
I wonder whether the Virtual Console NTSC release scales or fixes the
resolution. Thank you. I'll try this when I get home.
Original comment by westonl...@gmail.com
on 16 Aug 2011 at 7:56
That's an interesting question.
According to this forum:
http://forums.sonicretro.org/index.php?showtopic=16550&view=findpost&p=330081
Sonic 2 VC release uses the known [V1] PAL dump but also includes a ROM patch
that is applied by the emulator so maybe it was fixed in order to run at 60hz.
What is sure is that it displays NTSC aspect ratio and runs at 60hz, so no
scaling.
Original comment by ekeeke31@gmail.com
on 16 Aug 2011 at 9:14
Original issue reported on code.google.com by
westonl...@gmail.com
on 10 Aug 2011 at 6:42