Closed GoogleCodeExporter closed 9 years ago
Nothing special, it's just the max supported size for cartridge saves and it is
used by default for each game because there is no 100% sure way of knowing the
original chip side beside having an internal database for all existing
cartridges.
Some emulators (like Fusion) only write back the amount of data that was
actually modified by the game (by starting from the end of 64K internal save
until it reaches non-zero data) but that's not accurate either as most games do
not use the full chip size.
All emulators also save SRAM as 16-bit while most cartridge back then used
8-bit chip so half of the data saved is useless and srm files size twice than
necessary, yet nobody ever complained about those few kB.
That's why I consider this to be a non-issue, as there is no harm with saving a
few kB more than necessary.
Original comment by ekeeke31@gmail.com
on 28 Jul 2014 at 7:09
[deleted comment]
I agree, not a problem. I was just wondering about it, thanks for the info.
Original comment by 47isc...@gmail.com
on 28 Jul 2014 at 4:23
Original issue reported on code.google.com by
47isc...@gmail.com
on 28 Jul 2014 at 4:29