Closed GoogleCodeExporter closed 9 years ago
Tested using latest WIP on 1964.
Original comment by pokefan0...@gmail.com
on 12 Aug 2010 at 1:06
It looks much better without dithering(image5).
Original comment by pokefan0...@gmail.com
on 13 Aug 2010 at 7:06
Attachments:
I think the dithering in Body Harvest is wrong (where you press "START" then
"QUIT" then "PLAY" - some of its game icon buttons will do dithering fade-out).
I am not sure about Bomberman64U dithering planet head during intro and ISS
200(dithering seems to interfere with fade-in/out and moving text visibility).
MarioKart64, Paper Mario and Command&Conquer may be correct(can't remember).
If it is just based on alpha_dither_sel, I think Paper Mario is the only valid
one amongst these games(if I interpret it correctly). Also, I don't think you
have dither_alpha_en in your codes(from what I read from the doc).
Original comment by pokefan0...@gmail.com
on 14 Aug 2010 at 7:28
Attached images of the 3 games that I think dithering is wrong.
Original comment by pokefan0...@gmail.com
on 14 Aug 2010 at 8:06
Attachments:
[deleted comment]
[deleted comment]
It would be correct if alpha_dither_sel would set. From my testing,
alpha_dither_sel bits are never set, so rdp.dith == 2 will always be false.
Original comment by gon...@ngs.ru
on 23 Aug 2010 at 3:25
Base on r165, the dithering in Body Harvest is valid - I can't verify but it
looks weird to me(the rest is ok).
Please close this issue.
Thanks
Original comment by pokefan0...@gmail.com
on 23 Aug 2010 at 4:42
Original comment by gon...@ngs.ru
on 8 Sep 2010 at 3:51
Original issue reported on code.google.com by
pokefan0...@gmail.com
on 12 Aug 2010 at 12:51Attachments: