MathewWi / glidehqplusglitch64

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Duke Nukem 64 - inaccurate depth/z distance #133

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
When you start the game, there are 3 cylinders and the front cylinder is fully 
visible while the 2 behind is partly cutoff by the wall(image1, as tho' it is 
behind the wall - wrong).

Move nearer and you will see the wall receding from left and right and part of 
the 2 hidden cylinders become visible(image2 - partially block & visible - 
wrong).

Move even closer and the wall will completely recede to the left and right and 
all 3 cylinders are completely visible(image3 - correct when you are so near).

This seems to be quite a common issue with glide64 plugin e.g. GoldenEye trap 
wire.  Tested with 1964Video & jabo - no such issue.

Original issue reported on code.google.com by pokefan0...@gmail.com on 26 Aug 2010 at 2:18

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GoogleCodeExporter commented 9 years ago
It seems to be caused by "increase_primdepth = 1" in the ini.
I remove it and it is ok now(image1a).
Not sure what that parm suppose to fix for this game.
If it is ok to remove it,then you can close this issue.

Original comment by pokefan0...@gmail.com on 26 Aug 2010 at 3:00

Attachments:

GoogleCodeExporter commented 9 years ago
increase_primdepth is a hack used to fix depth problems with this game. It was 
added long ago. I tested the game without this hack and did not notice any 
issues with depth. Let’s remove it.

Original comment by gon...@ngs.ru on 8 Sep 2010 at 3:47