MathewWi / glidehqplusglitch64

Automatically exported from code.google.com/p/glidehqplusglitch64
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Cruis'n World: missing transitions, weird/wrong color on the screen #146

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Just run the game and you can see during the intro some full screen in green or 
in red during the intro/menu. Actually when those screen appears a transition 
between the screen should be displayed.  

In game if you press start for pause the screen becomes clearer when it should 
be a bit darker.

It works correct with GLN64 4.1 for instance (but not with z64 weird!)

Few ss below

Original issue reported on code.google.com by oliviery...@yahoo.fr on 13 Sep 2010 at 5:41

GoogleCodeExporter commented 9 years ago

Original comment by oliviery...@yahoo.fr on 13 Sep 2010 at 5:41

Attachments:

GoogleCodeExporter commented 9 years ago

Original comment by oliviery...@yahoo.fr on 13 Sep 2010 at 5:41

Attachments:

GoogleCodeExporter commented 9 years ago
With Angrylion plugin it works correctly.

Original comment by oliviery...@yahoo.fr on 13 Sep 2010 at 5:42

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
Concerning brightness issue:
After everything has been rendered, a fullscreen fillrect is drawn. This 
fillrect is supposed to darken the image. It includes texel0 in its one-cycle 
combiner equation. The thing is, s = t = 0 for fillrects, and texture 
coordinate deltas equal zero, too. However, the TMEM is still accessed in case 
of fillrects in one-cycle mode. 

Original comment by spovali...@gmail.com on 14 Sep 2010 at 1:37

GoogleCodeExporter commented 9 years ago

Original comment by gon...@ngs.ru on 4 Oct 2010 at 8:45

GoogleCodeExporter commented 9 years ago

Original comment by gon...@ngs.ru on 4 Oct 2010 at 12:09