MathewWi / glidehqplusglitch64

Automatically exported from code.google.com/p/glidehqplusglitch64
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Zelda64 - subscreen background turns black at random #157

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Seems to occur more often in the death mountain crater and death mountain area.

use FBO or detect cpu writes seems to prevent the issue.

Original issue reported on code.google.com by danialho...@gmail.com on 25 Sep 2010 at 3:47

GoogleCodeExporter commented 9 years ago
highly likely to occur if you move into a new area and immediately open the 
subscreen.

Original comment by danialho...@gmail.com on 25 Sep 2010 at 3:50

GoogleCodeExporter commented 9 years ago
detect cpu writes fixes this, but introduces a flicker when closing the 
subcreen and garbage at the top of the screen when moving between area's.

FBO and get frame buffer info both fix this issue.

Original comment by danialho...@gmail.com on 25 Sep 2010 at 3:54

GoogleCodeExporter commented 9 years ago
and the randomness is random >.> reloaded a save and i can't reproduce it 
anymore for now.

Original comment by danialho...@gmail.com on 25 Sep 2010 at 7:21

GoogleCodeExporter commented 9 years ago
Not me nor beta testers can reproduce this bug.

Original comment by gon...@ngs.ru on 30 Sep 2010 at 4:34

GoogleCodeExporter commented 9 years ago
if i come across this again i'll post more indepth info as to what ever i was 
doing before hand.

it quite possibly may have been caused by using a state created with the easy 
backgrounds mod prior.

Original comment by danialho...@gmail.com on 30 Sep 2010 at 5:37