MathewWi / glidehqplusglitch64

Automatically exported from code.google.com/p/glidehqplusglitch64
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pokemon stadium - issue with fonts #243

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. create a substitute (with a pokemon that has the move) and wait to be BROKE
2. the message will say "the SUBSTITUTE droke!" instead of broke
3. also sometimes happens with istead of used=useb

What is the expected output? What do you see instead?
the letter d and b gets randomly mixed up.
for example instead of broke its droke. and instead of used useb.
there may be more of this weird behavior but thats the only thing i noticed.

What version of the product are you using? On what operating system?
glide64 r231 on 1964 ultrafast v3 on windows xp pro sp3 x86

Please provide any additional information below.
i think its just the letter b and d. i have not noticed on any other letter 
that issue.
in this link, the image since i cannot attach more stuff???
http://img88.imageshack.us/img88/1859/glide64r231thesubsutedr.jpg

Original issue reported on code.google.com by andresan...@gmail.com on 6 Apr 2011 at 3:22

GoogleCodeExporter commented 9 years ago
set "fast_crc = 0" for Pokemon Stadium and it will fix the d & b.

Original comment by pokefan0...@gmail.com on 6 Apr 2011 at 4:18

GoogleCodeExporter commented 9 years ago
mmmmm tyvm but where do i adjust that???

Original comment by andresan...@gmail.com on 6 Apr 2011 at 4:59

GoogleCodeExporter commented 9 years ago
In the ini
If still unsure, wait for Gonetz to fix the official ini

Original comment by pokefan0...@gmail.com on 6 Apr 2011 at 10:04

GoogleCodeExporter commented 9 years ago
there is more than one?
i change the first i find but did not test it.

Original comment by andresan...@gmail.com on 6 Apr 2011 at 1:35

GoogleCodeExporter commented 9 years ago

Original comment by gon...@ngs.ru on 8 Apr 2011 at 10:17

GoogleCodeExporter commented 9 years ago
may i ask if you are going to change the "fast_crc" option to 0 in the next 
source code or wip build? or may affect another game at the opposite that fixes 
stadium may broke another game???

Original comment by andresan...@gmail.com on 8 Apr 2011 at 11:20

GoogleCodeExporter commented 9 years ago
corrected ini file will be included into the next WIP build.

Original comment by gon...@ngs.ru on 8 Apr 2011 at 4:42