MathewWi / mupen64gc

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Bugfix: Lense of Truth in Majora's Mask #154

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Get the Lense of Truth in Majoras Mask
2. Look at something invisible (e.g. an invisible platform in front of the
cave where the Lense of Truth is)
3. Activate the Lense of Truth

What is the expected output? What do you see instead?
Instead of the invisible object becoming visible, the screen turns light green.

What version of the product are you using? On which system and loader?
Wii64 beta 1 on HBC with a PAL Majora's Mask rom

Please provide any additional information below.
The game doesn't freeze, once the Lense of Truth is deactivated or you look
in another direction everything is normal again. Because of this bug the
game is not playable though as the Lense of Truth is essential sometimes.

Original issue reported on code.google.com by voltage....@gmail.com on 14 Oct 2009 at 7:17

GoogleCodeExporter commented 9 years ago
Please try with "Framebuffer textures" set to enabled in the video settings and
report back.

Original comment by emuki...@gmail.com on 14 Oct 2009 at 1:57

GoogleCodeExporter commented 9 years ago
I tried it with FB Textures on and it's still the same.

Original comment by voltage....@gmail.com on 14 Oct 2009 at 6:55

GoogleCodeExporter commented 9 years ago
Confirmed.  FB Tex makes no difference on the coloration.

Original comment by rhydonj@gmail.com on 17 Oct 2009 at 5:40

GoogleCodeExporter commented 9 years ago
Confirmed, but after a little testing I noticed that the LoT actually works fine
until it is looking at something that could only be seen with the LoT activated.

Original comment by sublimet...@yahoo.com on 18 Oct 2009 at 6:49

GoogleCodeExporter commented 9 years ago
Could someone please attach a savegame and/or savestate to this issue.

Also, on a similar note, how is the pictobox looking?

Original comment by emuki...@gmail.com on 19 Oct 2009 at 2:15

GoogleCodeExporter commented 9 years ago
Pictobox looks fine without being around something invisible, lol.  Will test 
that in
the same area I can show that the LoT is glitching, and then I'll upload a 
completed
save.

Original comment by rhydonj@gmail.com on 19 Oct 2009 at 2:40

GoogleCodeExporter commented 9 years ago
OK, update to the problem.  For some things, it goes green.  For others, it 
doesn't
show what's invisible at all.  I'll upload a couple of save states to show that 
point.

Original comment by rhydonj@gmail.com on 19 Oct 2009 at 2:45

GoogleCodeExporter commented 9 years ago
Whoa, now that's odd.  Showing the platforms works for me now...  And then they
didn't.  I don't know how I did it, but I've got a save state to prove it.

OK, here's the breakdown.  st1 shows where the lens doesn't show invisible 
stuff, but
also doesn't go yellow-green.  st2 shows the same place where it does go green. 
 I'm
testing a few things now to determine what caused me to be able to see the 
platforms
in the Goron Village.

Original comment by rhydonj@gmail.com on 19 Oct 2009 at 3:14

Attachments:

GoogleCodeExporter commented 9 years ago
Ugh, I guess all you'll get is a snapshot of the other state of being for the 
LoT...
 But it's still there to have a look at (the music plays, but you can't do anything).
 However, the second state will get you to a place to test the bug.

Original comment by rhydonj@gmail.com on 19 Oct 2009 at 3:24

GoogleCodeExporter commented 9 years ago
You just have to turn the map off with the nunchuck C-button then put the Lens 
of 
Truth on then it will work but you have to keep the map off while wearing the 
Lens 
of Truth.

Original comment by Gamewiza...@gmail.com on 2 Nov 2009 at 7:39

GoogleCodeExporter commented 9 years ago
I don't know how it is for you, but if I turn off the map, the screen doesn't go
green but I still can't see invisible objects.

Original comment by voltage....@gmail.com on 7 Nov 2009 at 3:43

GoogleCodeExporter commented 9 years ago
Hey emukidid,

The pictobox works fine, except when you take a picture and where it's supposed 
to
show the picture that you've taken at the save confirmation screen, it does not 
show
the picture taken -- it shows a black picture instead.

Thanks for all the hard work you guys have put into this emulator.

Original comment by mike.the...@gmail.com on 10 Dec 2009 at 4:46

GoogleCodeExporter commented 9 years ago

Original comment by emuki...@gmail.com on 1 Feb 2010 at 11:29

GoogleCodeExporter commented 9 years ago
how come the invisible objects wont appear even with the lens of truth 
activated?

Original comment by xARI...@gmail.com on 7 Apr 2010 at 12:43

GoogleCodeExporter commented 9 years ago
I'm guessing that the game uses another layer for invisible objects (that's why 
the
map blocks the lense of truth), so the problem should be the layer ordering of 
the
emulator.

Original comment by voltage....@gmail.com on 7 Apr 2010 at 2:02

GoogleCodeExporter commented 9 years ago
there is a code for this but i dont know how to put codes on wii64

Original comment by BOBROGER...@googlemail.com on 6 May 2010 at 7:37

GoogleCodeExporter commented 9 years ago
I have encountered this problem too, and even if I look up a video on what to 
do with the invisible objects it is impossible for me to interact with 
invisible characters.
It doesn't matter if i have the map turned on or not.
Is this part of the layering problem that was talked about?

Original comment by omn...@gmail.com on 9 Jul 2010 at 4:54

GoogleCodeExporter commented 9 years ago
If this information helps, I have found a way to talk to the invisible 
character (Ghost Goron). If you hold down the Z button(as if you were Z - 
targeting), then you'll notice that your fairy has disappeared. While 
repeatedly tapping the A button activate and deactivate the LoT. If your lucky 
you'll talk to the ghost before the fairy crosses back into your visible 
layer... hopefully that all made sense.   

Original comment by Mike8...@gmail.com on 27 Jul 2010 at 6:43

GoogleCodeExporter commented 9 years ago
yeah i got past that part ages ago... the climbing the mountain with no working 
lens of truth was hard...

Original comment by Gamewiza...@gmail.com on 27 Jul 2010 at 8:42

GoogleCodeExporter commented 9 years ago
i had to remember the details of the mountain to see where i had fallen, when i 
had to move left or right... maybe ill post a pic later showing the ladder

Original comment by Gamewiza...@gmail.com on 21 Dec 2010 at 7:46

GoogleCodeExporter commented 9 years ago
anyone know if there has been any change or if anyone figured out how to get 
past this problem?

Original comment by rvllh...@gmail.com on 14 Jun 2011 at 10:13

GoogleCodeExporter commented 9 years ago
The game is just too glitchy to play on Wii64 accurately.  The best solution is 
getting a WAD of the virtual console version.  The next update should hopefully 
fix a lot of these issues.

Original comment by Jason.J....@gmail.com on 26 Jun 2011 at 10:20

GoogleCodeExporter commented 9 years ago
Yea I can't even get past the first 3 days without the game freezing on cut 
scenes. Right after you get the ocarina....my game just blacks out with ";>>>" 
lines at the edges of the screen. Thought maybe turning on fb would fix it but 
then instead of a black screen I just get a white screen lol. Do WAD's work the 
same way or will you need a whole new setup to use them?

Original comment by crazy0t...@gmail.com on 21 Jul 2011 at 11:59

GoogleCodeExporter commented 9 years ago
For the mountain is up,right,up,left,up,right, and up :D

Original comment by josue123...@hotmail.com on 20 Oct 2012 at 1:21

GoogleCodeExporter commented 9 years ago
I was wondering to get to the ghost goron if you could soar and then go the 
village.

Original comment by craighea...@gmail.com on 12 Feb 2013 at 8:25

GoogleCodeExporter commented 9 years ago
I found that if you just go inside and play the song you need to play, he"ll 
give you the mask anyway

Original comment by aaroncme...@gmail.com on 9 Mar 2013 at 1:12