Open GoogleCodeExporter opened 9 years ago
Sorry reported it as defect.
Original comment by robin007...@gmail.com
on 10 May 2010 at 6:44
.net is not used for anything. Most of the code is tied to win86, and none from
the
team (me, psy, Z, or friends) use linux. Plus, everyone has access to a windows
box
these days -- and it usually works better for multimedia tasks
Original comment by drkIIRaziel
on 10 May 2010 at 10:58
And how is not being cross platform a defect?
And agreed. I have zero tolerance for, or use for Linux.
Original comment by mudl...@tpg.com.au
on 11 May 2010 at 6:03
Well, i don't mind if someone wants to port (of corse) as long as the code is
maintained and doesn't fuckup the windows side ~
Original comment by drkIIRaziel
on 11 May 2010 at 9:47
RE coding it for Linux sounds like kind of a waste of time and their aren't many
emulators that are stable on their own individual OS e.g. linux, windows x86.
Original comment by zebrari...@gmail.com
on 19 May 2010 at 2:52
And exactly how is porting to Linux a waste of time?
As for the UI thing, Qt would probably be the easiest choice.
And Windows being better for Multimedia tasks? EXCUSE ME?!?!? I hardly ever use
my
Windows box for Multimedia BECAUSE it has terrible performance compared to my
Linux
box (and my Windows box is NEWER). Give proof before making statements like
that.
Ardour is a wonderful Digital Audio Workstation.
There are plenty of Emulators that are stable and work well on Linux.
A few examples:
* Gens/GS
* FCEUX
* Yabause
* VBA-M
* Dolphin
* ePSXe
* PCSX-df
* PCSX2
* and more...
Do research before making sweeping statements. And don't call any platform a
waste of
time....
Original comment by ngompa13@gmail.com
on 20 May 2010 at 8:47
I agree that a linux version would be wonderful. It's not a waste of time, I
personaly likes this alternative in Dolphin Emulator.
Original comment by x8luca...@gmail.com
on 22 May 2010 at 6:41
fk lunix.
Original comment by danialho...@gmail.com
on 24 May 2010 at 12:26
How about focusing first in getting the Windows version complete and functional
and later on focusing about eventually porting it to Linux!!!
Sounds better right!!
Original comment by telmo.qu...@gmail.com
on 21 Jun 2010 at 12:46
Actually, that may not be smart. By focusing on one platform originally and
then later porting, you'll quickly find that you'd have to rewrite it anyway.
You might as well incrementally rewrite the emulator as you try to get it
complete and functional to work in a cross platform manner with cross platform
libraries...
Original comment by ngompa13@gmail.com
on 21 Jun 2010 at 3:38
I agree with ngompa13, what he said is true and the emulator can have more
people wanting to work on it, believe me the open-source community is strong in
linux in a way you dont see on other platforms. Think about it, there's nothing
to loose!!!
If you cure the problem in the early beggining you will save a lot of headache
in the future ;}
Original comment by x8luca...@gmail.com
on 25 Jun 2010 at 1:17
100% support cross-platform nullDC. As for the .NET stuff, you can always use
Mono ;)
Original comment by karamu.d...@gmail.com
on 7 Nov 2010 at 8:26
Not only the gui needs to be rewritten, but someone also needs to write a
OpenGL renderer, not counting sound/input and other minors tasks...
Very unlikely to happen...
Original comment by cue...@gmail.com
on 11 Dec 2010 at 9:18
This emu actually works well with Wine -- OpenGL plugin not required:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=9073
Apparently, Wine can also be used to port Windows applications to Linux:
http://wiki.winehq.org/DeveloperFaq#head-7e6655c222363e918fa599a26cce10364884c5d
9
With a few tweaks of the source, this program could be made to run flawlessly
under Linux via Wine.
While I'd much prefer a native port myself (for reasons of performance,
integration, and better Linux specific feature support), perhaps Wine could be
used in the meantime.
Original comment by link...@gmail.com
on 5 Jan 2011 at 2:14
Adding my vote for Linux friendly programming, even if it's just ensuring Wine
compatibilty. I dual boot but I spend about 99% of my time in Linux just
because it works better for almost everything I need.
Working on 64 bit support isn't a terrible idea either.
Original comment by deathles...@gmail.com
on 22 Jan 2011 at 5:52
How about a Cocoa Mac version?
Original comment by darksp...@gmail.com
on 20 Mar 2011 at 1:17
You'd still need an OpenGL output plugin, and if nulldc is going to be Windows
focused, they'll probably never write an OGL renderer for it.
Original comment by ngompa13@gmail.com
on 20 Mar 2011 at 2:14
I have a start of a port here (very preliminary, only emitter compiles so far):
https://github.com/tatsh/nulldc
The changes:
https://github.com/tatsh/nulldc/commit/5277e06358a2b1a08e5856b01d9ea154a404ad62
https://github.com/tatsh/nulldc/commit/82060d0492805dc62bc867b43928a5099650208f
Original comment by audvare
on 19 May 2012 at 10:18
a full linux port isn't needed the only thing that we need is an opengl video
plugin and support for the rest can be handeld by wine. better yet maybe you
guys could port the one from lxdream and revamp it a little if you really want
to save time. the lxdream team hasn't made any speed improvements in over 4
years so it's laggy as hell compared to nulldc.
I can already tell you the windows version is about as perfect as it's going to
get all it needs is savestates and it's done. for an emulator of a system like
the dreamcast an average of 30fps on a pentium4 system is the best you can
expect.
Original comment by psion...@gmail.com
on 2 Sep 2013 at 2:43
Original issue reported on code.google.com by
robin007...@gmail.com
on 10 May 2010 at 6:44