MathewWi / nulldc

Automatically exported from code.google.com/p/nulldc
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bilinear filtering option? #345

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?

1: Open Power VR options
2: *Edit - Delete - Add lines as needed*
3: *Edit - Delete - Add lines as needed*

What is the expected output? What do you see instead?

The expected output is: bilinear filtering option

But instead I see: No option

What version of the product are you using? What build? What plugins?

I use version: R119

I use a *Edit This*Release*Debug*-NoTrace*Edit This* build

I use the following plugins:

PowerVR Plugin: r119
GDRom Plugin: *Edit me*
AICA Plugin: *Edit me*
ARM7 Plugin: *Edit me*
Maple Plugin(s): *Edit me*
Ext.Device Plugin: *Edit me*

On what kind of system?

My system specifications are as follows:

Operating System: Windows 7 64
CPU: AMD 550be
Video Card: Sapphire HD4830
Sound Card: onboard
Additional related hardware and/or software: *Edit me*

Please provide any additional information below:

Was wondering if this was being considered? Games like Capcom vs SNK look very 
pixeled and would be nice if there was a bilinear filtering option. Thanks

Original issue reported on code.google.com by dm31...@gmail.com on 20 Dec 2010 at 11:57

GoogleCodeExporter commented 9 years ago
I whole-heartedly second this!! One of my favorite games, SFA3, would really 
benefit from this! It looks like pixelated garbage right now on a high def LCD 
screen - it needs some filtered help! 

Having this, AA and savestates really would make nullDC have the typical 
feature set of your average good emu. Look forward to more progress on this! :)

Original comment by wespipe...@gmail.com on 3 Jan 2011 at 2:59

GoogleCodeExporter commented 9 years ago
The problem is that forced filtering will break games, so i follow what the 
games say for now...

Original comment by drkIIRaziel on 3 Jan 2011 at 11:40

GoogleCodeExporter commented 9 years ago
True, but a lot of 2d fighters should benefit. So it's not for every game, but 
at least having this option be available for some games would be great!

Original comment by wespipe...@gmail.com on 3 Jan 2011 at 3:29

GoogleCodeExporter commented 9 years ago
If the sprites are made of multiple parts, that could create lines on those 
edges. Not pretty and blurred.

What you may be wanting, is some fullscreen scaling like Scale4x, HQ4x or 
something.

Original comment by KrossX3 on 3 Jan 2011 at 4:42

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
Anything really and yes, those would work. At least for my older games, 
bilinear (when it doesn't causes issues) looks better (more natural) than those 
types of filters. So it would still be nice if bilinear was offered. But 
really, any kind of filtering options in NullDC would be very welcomed. :)

Original comment by wespipe...@gmail.com on 3 Jan 2011 at 5:03

GoogleCodeExporter commented 9 years ago
Forced Bilinear, trilinear, anisotrofic and more or less every sort of 
filtering will break 2D fighters. The same applies to non default resolutions 
and antialiasing.

So it's not really gonna happen...

Original comment by Mr.PsyMan on 3 Jan 2011 at 5:31

GoogleCodeExporter commented 9 years ago
Well, it works fine on Mame (though I know that's software). I use Snes9x and 
with bilinear filtering, all 2d games look fine. epsxe did a fine job smoothing 
their version of SFA3 also. 

I know you guys know what you're talking about, but i've seen it before (where 
sprites can be nicely filtered). So whatever way we can do it, and I don't 
really care how, I would love to see implemented.

Original comment by wespipe...@gmail.com on 3 Jan 2011 at 6:44

GoogleCodeExporter commented 9 years ago
That's ... a post processing bilinear. Just play in Native and go fullscreen. 
The scaling is filtered if I remember correctly.

Original comment by KrossX3 on 3 Jan 2011 at 7:00

GoogleCodeExporter commented 9 years ago
This is where per-game configurations would be nice.

There's also the case of games such as Capcom vs SNK 1/2 and Marvel vs Capcom 2 
which run at 640x480 with 3d backgrounds, but have low-res pixel-doubled 
sprites. Being able to just filter 2d elements would be nice, Project 64 for 
example does this very nicely.

Original comment by matbur...@gmail.com on 3 Jan 2011 at 7:11