1-I'm trying to run the game "Card Captor Sakura – Tomoyo no Video
Daisakusen".
2-when I run the game happens an error after the Sega logo.
File info:
"Card Captor Sakura - Tomoyo no Video Daisakusen v1.001
(2000)(Sega)(NTSC)(JP).chd"
CRC32: FC2E3247
MD5: 9522FE6814893883DC9B0DB209188A39
SHA-1: 2B1BCBA26FD70C700F3FF71DD563B3D3A1BD4FB7
Error information:
Loaded -\dc_bios.bin as bootrom
Loaded -\dc_nvmem.bin as nvram
* Found nullDC PowerVR -- Direct3D HAL [Mar 10 2013]
* Found nullDC PowerVR (D3D11) -- [Sep 9 2010]
* Found Image Reader plugin by drk||Raziel & GiGaHeRz [Mar 10 2013]
* Found Empty Aica Plugin [no sound/reduced compat] [Jan 31 2013]
* Found nullDC AICA [Jan 31 2013]
* Found VBA ARM Sound Cpu Core [Jan 31 2013]
* Found nullDC Maple Devices [Jan 31 2013]
* Found nullDC Maple Devices [May 13 2010]
* Found PuruPuru input plugin v0.1 by Falcon4ever [Jan 31 2013]
* Found XInput for nullDC by shuffle2 [Jan 31 2013]
* Found nullExtDev (Jan 31 2013)
Loaded nullDC PowerVR -- Direct3D HAL [Mar 10 2013][drkPvr_Win32.dll]
Loaded Image Reader plugin by drk||Raziel & GiGaHeRz [Mar 10 2013][ImgReader_Win
32.dll]
Loaded nullDC AICA [Jan 31 2013][nullAICA_Win32.dll]
Loaded VBA ARM Sound Cpu Core [Jan 31 2013][vbaARM_Win32.dll]
Loaded nullExtDev (Jan 31 2013)[nullExtDev_Win32.dll]
Loaded nullDC Maple Devices [Jan 31 2013][drkMapleDevices_Win32.dll]
drkMapleDevices: Compiled With Optional Logitech G Series Keyboard Support
Loaded nullDC Maple Devices [May 13 2010][G15_drkMapleDevices_Win32.dll]
PuruPuru -> SDL: 0 Joystick(s) detected:
PuruPuru: No XInput Joystick Found!PuruPuru: No SDL Joystick Found!Loaded PuruPu
ru input plugin v0.1 by Falcon4ever [Jan 31 2013][PuruPuru_Win32.dll]
Loaded XInput for nullDC by shuffle2 [Jan 31 2013][XMaple_Win32.dll]
TRACK:1 TYPE:MODE1_RAW SUBTYPE:NONE FRAMES:3472 PREGAP:0 PGTYPE:MODE1 PGSUB:RW P
OSTGAP:0
TRACK:2 TYPE:AUDIO SUBTYPE:NONE FRAMES:41528 PREGAP:0 PGTYPE:MODE1 PGSUB:RW POST
GAP:0
TRACK:3 TYPE:MODE1_RAW SUBTYPE:NONE FRAMES:504150 PREGAP:0 PGTYPE:MODE1 PGSUB:RW
POSTGAP:0
DSOUND V1 : Using 2 chunks of 8192 size
PuruPuru -> Init [0]
Cant use D24FS8, falling back to D24S8+FPE
Device caps... VS : FFFE0300 ; PS : FFFF0300
Will use Float Z Buffering Emulation (D24S8+FPE)
Will use Vertex Shaders
drkpvr: Initialising windowed AA:0x0
drkpvr: Render target size 640x480
Using Vertex Shaders/vs_3_0
Using Pixel Shaders/ps_3_0
ps_hlsl.fx hash : 37742658B3014ED6DA8780415EDA4B12
Using cached ps_hlsl.fx
Compiling and loading shaders took 56.97 ms
Initialising 3D Renderer took 116.92 ms
LoadFileToSh4Mem: can't load file "-\syscalls.bin" to memory , fil
e not found
LoadFileToSh4Mem: can't load file "-\IP.bin" to memory , file not
found
Error in dc\mem\sb.cpp:sb_WriteMem:459 -> ERROR :wrong size write on register ;
offset=320 , data=400,sz=2
Error in dc\mem\sb.cpp:sb_WriteMem:463 -> Write to System Control Regs , not i
mplemented , addr=5f74e4,data=1fffff
)Error in dc\mem\sb.cpp:sb_WriteMem:463 -> Write to System Control Regs , not
implemented , addr=5f68a4,data=0
)Error in dc\mem\sb.cpp:sb_WriteMem:463 -> Write to System Control Regs , not
implemented , addr=5f68ac,data=0
)Error in dc\mem\sb.cpp:sb_WriteMem:463 -> Write to System Control Regs , not
implemented , addr=5f78a0,data=0
)Error in dc\mem\sb.cpp:sb_WriteMem:463 -> Write to System Control Regs , not
implemented , addr=5f78a4,data=0
)Error in dc\mem\sb.cpp:sb_WriteMem:463 -> Write to System Control Regs , not
implemented , addr=5f78a8,data=0
)Error in dc\mem\sb.cpp:sb_WriteMem:463 -> Write to System Control Regs , not
implemented , addr=5f78ac,data=0
)Error in dc\mem\sb.cpp:sb_WriteMem:463 -> Write to System Control Regs , not
implemented , addr=5f78b0,data=0
)Error in dc\mem\sb.cpp:sb_WriteMem:463 -> Write to System Control Regs , not
implemented , addr=5f78b4,data=0
)Error in dc\mem\sb.cpp:sb_WriteMem:463 -> Write to System Control Regs , not
implemented , addr=5f78b8,data=0
)Error in dc\mem\sh4_internal_reg.cpp:RegSRead:87 -> Read from internal Regs ,
not implemented , offset=c
)Error in dc\mem\sb.cpp:sb_WriteMem:463 -> Write to System Control Regs , not
implemented , addr=5f68a4,data=0
)Error in dc\mem\sb.cpp:sb_WriteMem:463 -> Write to System Control Regs , not
implemented , addr=5f68ac,data=0
)Error in dc\mem\sb.cpp:sb_WriteMem:463 -> Write to System Control Regs , not
implemented , addr=5f78a0,data=0
)Error in dc\mem\sb.cpp:sb_WriteMem:463 -> Write to System Control Regs , not
implemented , addr=5f78a4,data=0
)Error in dc\mem\sb.cpp:sb_WriteMem:463 -> Write to System Control Regs , not
implemented , addr=5f78a8,data=0
)Error in dc\mem\sb.cpp:sb_WriteMem:463 -> Write to System Control Regs , not
implemented , addr=5f78ac,data=0
)Error in dc\mem\sb.cpp:sb_WriteMem:463 -> Write to System Control Regs , not
implemented , addr=5f78b0,data=0
)Error in dc\mem\sb.cpp:sb_WriteMem:463 -> Write to System Control Regs , not
implemented , addr=5f78b4,data=0
)Error in dc\mem\sb.cpp:sb_WriteMem:463 -> Write to System Control Regs , not
implemented , addr=5f78b8,data=0
)Cant use D24FS8, falling back to D24S8+FPE
Device caps... VS : FFFE0300 ; PS : FFFF0300
Will use Float Z Buffering Emulation (D24S8+FPE)
Will use Vertex Shaders
drkpvr: Initialising windowed AA:0x0
drkpvr: Render target size 640x480
Using Vertex Shaders/vs_3_0
Using Pixel Shaders/ps_3_0
ps_hlsl.fx hash : 37742658B3014ED6DA8780415EDA4B12
Using cached ps_hlsl.fx
Compiling and loading shaders took 53.64 ms
Initialising 3D Renderer took 115.31 ms
Error in dc\mem\sb.cpp:sb_WriteMem:463 -> Write to System Control Regs , not i
mplemented , addr=5f68a4,data=0
)Error in dc\mem\sb.cpp:sb_WriteMem:463 -> Write to System Control Regs , not
implemented , addr=5f68ac,data=0
)Error in dc\mem\sb.cpp:sb_WriteMem:463 -> Write to System Control Regs , not
implemented , addr=5f78a0,data=0
)Error in dc\mem\sb.cpp:sb_WriteMem:463 -> Write to System Control Regs , not
implemented , addr=5f78a4,data=0
)Error in dc\mem\sb.cpp:sb_WriteMem:463 -> Write to System Control Regs , not
implemented , addr=5f78a8,data=0
)Error in dc\mem\sb.cpp:sb_WriteMem:463 -> Write to System Control Regs , not
implemented , addr=5f78ac,data=0
)Error in dc\mem\sb.cpp:sb_WriteMem:463 -> Write to System Control Regs , not
implemented , addr=5f78b0,data=0
)Error in dc\mem\sb.cpp:sb_WriteMem:463 -> Write to System Control Regs , not
implemented , addr=5f78b4,data=0
)Error in dc\mem\sb.cpp:sb_WriteMem:463 -> Write to System Control Regs , not
implemented , addr=5f78b8,data=0
)
-----//-----
Note: Yes, the dump I have the game is good, has been tested in Demul and works.
Reason for this Issue: I could play on Demul, but I want everyone emulators can
run this game so that in the future other people don't have the same problem.
Original issue reported on code.google.com by raphaels...@gmail.com on 19 Sep 2013 at 10:32
Original issue reported on code.google.com by
raphaels...@gmail.com
on 19 Sep 2013 at 10:32