MathewWi / pcsxgc

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Bug (audio) : Crazy sound at the end of dialog in Final Fantasy Tactics #105

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1.Start Final Fantasy Tactics (.img or .bin) with audio actif
2.Read a dialog box.

What is the expected output? What do you see instead?
The game make a crazy sound in loop >_< 

What version of CubeSX or WiiSX are you using? On what console?
Beta 2.1 with a wii 4.1E

Are you using HLE BIOS or a real BIOS (SCPH1001, etc)?
The HLE BIOS can't start  game ! I use SCPH1001.

Which core type is being used, Dynamic Recompiler or Interpreter?
Dynamic recompiler

Please provide any additional information below.
I use an external disc.

Sorry for my bad english :/

Original issue reported on code.google.com by gauthier...@gmail.com on 18 Jul 2010 at 2:51

GoogleCodeExporter commented 9 years ago
It happen to me too... (im on a usb flashdrive) but its easy to forget that 
sound when you are in game. Im actually at the end of chapter 3 trying to beat 
wiegraf :D

Maybe it will be corrected in beta 3

Original comment by moma...@gmail.com on 21 Jul 2010 at 11:30

GoogleCodeExporter commented 9 years ago
Yes but I already understand a word of what I read because the game is in 
English ... So if more music kidding :/

Original comment by gauthier...@gmail.com on 23 Jul 2010 at 8:07

GoogleCodeExporter commented 9 years ago
The audio plugin still has a LOT of work to be done on it. Gaussian 
interpolation, reverberation effects and SPUAsync have yet to be implemented. 
Hopefully we'll see it in the next version. 

Original comment by nintendonerd1889@gmail.com on 25 Jul 2010 at 2:43