MathewWi / pcsxgc

Automatically exported from code.google.com/p/pcsxgc
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Framerate limiter #14

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Some games run too fast and a framerate limiter is a good idea.
2.
3.

What is the expected output? What do you see instead?

What version of the product are you using? On what operating system?

Please provide any additional information below.

Original issue reported on code.google.com by 9600pr...@gmail.com on 30 Jun 2009 at 9:03

GoogleCodeExporter commented 9 years ago
yeah silent hill needs the frame limiter cuz its so fast

Original comment by shining_...@hotmail.com on 2 Jul 2009 at 1:26

GoogleCodeExporter commented 9 years ago

Original comment by emuki...@gmail.com on 2 Jul 2009 at 1:42

GoogleCodeExporter commented 9 years ago
=P

Original comment by AndreyLegchilin on 2 Jul 2009 at 11:09

Attachments:

GoogleCodeExporter commented 9 years ago
whats this? patch.diff?

Original comment by shining_...@hotmail.com on 2 Jul 2009 at 11:56

GoogleCodeExporter commented 9 years ago
Just change UseFrameLimit=0 in PeopsSoftGPU/cfg.c (line 1638) to 
UseFrameLimit=1 and
recompile project.

Original comment by AndreyLegchilin on 2 Jul 2009 at 3:47

GoogleCodeExporter commented 9 years ago
i dont understand
how can i do it? its not a dol file

Original comment by shining_...@hotmail.com on 2 Jul 2009 at 4:50

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
how can i use the patch.diff?!

Original comment by shining_...@hotmail.com on 7 Jul 2009 at 10:05

GoogleCodeExporter commented 9 years ago
@funkamatic
@shining_...@hotmail.com
It's not a forum. Here you can report an issue or request a new features. 
Enough of
"how, where and why".
Respect devs of this project.
Sorry for my bad English :B

Original comment by AndreyLegchilin on 7 Jul 2009 at 11:50

GoogleCodeExporter commented 9 years ago
can anyone change wiiSX name to wiiSux?
(just add a "u" between S and X = SuX.

Original comment by shining_...@hotmail.com on 9 Jul 2009 at 1:31

GoogleCodeExporter commented 9 years ago
@shining...@hotmail.com, If you really feel that way, don't use the software. 
These 
people put hard work into coding this emulator and I don't think you really 
understand just what goes into any type of programming, especially emulating 
one 
architecture on another. If you did you wouldn't leave such comments as this. 
Even 
the most seasoned developers have problems when they are in the beta stages of 
a 
program, it's called testing and debugging. As for what firnis@ya.ru was saying 
is 
download the source via an SVN client (Ex. RapidSvn) change the value 
UseFrameLimit=0 
to UseFrameLimit=1 in the cfg.c file in the PeopsSoftGPU folder, and compile 
the 
source using Devkitpro found at Devkitpro.org. I believe someone on gbatemp.net 
posted a tutorial on how to compile for non-coders.

in the cfg.c file it looks like this,

void ReadConfig(void)
{
 // defaults
 iResX=640;iResY=480;
 iWinSize=MAKELONG(iResX,iResY);
 iColDepth=16;
 iWindowMode=1;
 iUseScanLines=0;
 UseFrameLimit=0; <-----This is the value to change to 1, located on line 1638
 UseFrameSkip=0;
 iFrameLimit=2;
 fFrameRate=200.0f;
 dwCfgFixes=0;
 iUseFixes=0;
 iUseNoStretchBlt=1;
 iUseDither=0;
 iShowFPS=0;
 bSSSPSXLimit=FALSE;

Good luck.

Original comment by allterra...@aol.com on 1 Aug 2009 at 1:32

GoogleCodeExporter commented 9 years ago
I've found that Crash Bandicoot 2 is fine during gameplay (in dynarec), but is 
fast 
during the intro, when the game is paused, or in the save/load menu. Framerate 
limiter would be a good idea I think, especially for us n00bs that don't 
know/don't 
have time to compile our own code.

Original comment by pyr0ma...@hotmail.com on 6 Jan 2010 at 7:44

GoogleCodeExporter commented 9 years ago
Closing Beta 1 issues.

Original comment by emuki...@gmail.com on 8 Jul 2010 at 11:57