Closed GoogleCodeExporter closed 9 years ago
yeah silent hill needs the frame limiter cuz its so fast
Original comment by shining_...@hotmail.com
on 2 Jul 2009 at 1:26
Original comment by emuki...@gmail.com
on 2 Jul 2009 at 1:42
whats this? patch.diff?
Original comment by shining_...@hotmail.com
on 2 Jul 2009 at 11:56
Just change UseFrameLimit=0 in PeopsSoftGPU/cfg.c (line 1638) to
UseFrameLimit=1 and
recompile project.
Original comment by AndreyLegchilin
on 2 Jul 2009 at 3:47
i dont understand
how can i do it? its not a dol file
Original comment by shining_...@hotmail.com
on 2 Jul 2009 at 4:50
[deleted comment]
[deleted comment]
how can i use the patch.diff?!
Original comment by shining_...@hotmail.com
on 7 Jul 2009 at 10:05
@funkamatic
@shining_...@hotmail.com
It's not a forum. Here you can report an issue or request a new features.
Enough of
"how, where and why".
Respect devs of this project.
Sorry for my bad English :B
Original comment by AndreyLegchilin
on 7 Jul 2009 at 11:50
can anyone change wiiSX name to wiiSux?
(just add a "u" between S and X = SuX.
Original comment by shining_...@hotmail.com
on 9 Jul 2009 at 1:31
@shining...@hotmail.com, If you really feel that way, don't use the software.
These
people put hard work into coding this emulator and I don't think you really
understand just what goes into any type of programming, especially emulating
one
architecture on another. If you did you wouldn't leave such comments as this.
Even
the most seasoned developers have problems when they are in the beta stages of
a
program, it's called testing and debugging. As for what firnis@ya.ru was saying
is
download the source via an SVN client (Ex. RapidSvn) change the value
UseFrameLimit=0
to UseFrameLimit=1 in the cfg.c file in the PeopsSoftGPU folder, and compile
the
source using Devkitpro found at Devkitpro.org. I believe someone on gbatemp.net
posted a tutorial on how to compile for non-coders.
in the cfg.c file it looks like this,
void ReadConfig(void)
{
// defaults
iResX=640;iResY=480;
iWinSize=MAKELONG(iResX,iResY);
iColDepth=16;
iWindowMode=1;
iUseScanLines=0;
UseFrameLimit=0; <-----This is the value to change to 1, located on line 1638
UseFrameSkip=0;
iFrameLimit=2;
fFrameRate=200.0f;
dwCfgFixes=0;
iUseFixes=0;
iUseNoStretchBlt=1;
iUseDither=0;
iShowFPS=0;
bSSSPSXLimit=FALSE;
Good luck.
Original comment by allterra...@aol.com
on 1 Aug 2009 at 1:32
I've found that Crash Bandicoot 2 is fine during gameplay (in dynarec), but is
fast
during the intro, when the game is paused, or in the save/load menu. Framerate
limiter would be a good idea I think, especially for us n00bs that don't
know/don't
have time to compile our own code.
Original comment by pyr0ma...@hotmail.com
on 6 Jan 2010 at 7:44
Closing Beta 1 issues.
Original comment by emuki...@gmail.com
on 8 Jul 2010 at 11:57
Original issue reported on code.google.com by
9600pr...@gmail.com
on 30 Jun 2009 at 9:03