MathewWi / pcsxgc

Automatically exported from code.google.com/p/pcsxgc
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Tales of Phantasia and Tales of Destiny sound issue #141

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Load Tales of Phantasia (JAP, english fan translation)
2. When first cut scene tries to play first voice clip, it proceeds to play 
many many other voice clips afterwards in sequence - game stops altogether 
while waiting for sound to finish.

Alternately:
1. Load Tales of Destiney (NTSC)
2. Run through initial cut-scene - when the hero is being punched it triggers a 
voice clip - at this point it starts playing all the voice clips from the game 
in sequence and will not let you proceed.

What is the expected output? What do you see instead?
Expected is the voice clip to stop, and the scene to proceed. Instead, it 
appears to play the correct clip, and then many other clips afterwards as 
though they've been concatenated.

What version of CubeSX or WiiSX are you using? On what console?
WiiSX b2.0 and b2.1 both have this issue. b1.0 works.

Are you using HLE BIOS or a real BIOS (SCPH1001, etc)?
Both fail.

Which core type is being used, Dynamic Recompiler or Interpreter?
Both fail.

Please provide any additional information below.
Turning off XA Audio in the settings simply mutes this audio, but doesn't 
prevent it from stalling at those scenes. Also, turning off voice audio from 
the game's customization menu (accessible at the main menu) does not solve this 
issue.

Original issue reported on code.google.com by Troy.Un...@gmail.com on 26 Sep 2010 at 8:12

GoogleCodeExporter commented 9 years ago
The sound is far from perfect and is only a basic sound plugin. This will be (I 
think) resolved in Beta 3, which hopefully will be announced soon.

Original comment by nintendonerd1889@gmail.com on 1 Oct 2010 at 3:54

GoogleCodeExporter commented 9 years ago
Thank you for the update. I appreciate your hard work :)

Cheers

Original comment by Troy.Un...@gmail.com on 1 Oct 2010 at 5:29