Closed GoogleCodeExporter closed 9 years ago
I forgot to say that I'm not using any filter.
Original comment by thiagoalvesdealmeida@gmail.com
on 26 May 2010 at 1:33
Yes, I notice it as well. A good example would be a side scrolling game
(Actraiser is
a good example, in the first level); the screen will pan left as it normally
should,
but the framerate can't keep at a constant 60fps, so the scrolling will skip
for a
slit second and then continue as if nothing happened. This might have to do
with the
sound buffer issues snes9xgx has, but who knows? If I could only simulate
this.
Original comment by nintendonerd1889@gmail.com
on 27 May 2010 at 3:08
I think the problem is related to video only, since compiling the source code
with
video.cpp and video.h files before r570 changes fixed the problem.
Original comment by thiagoalvesdealmeida@gmail.com
on 27 May 2010 at 3:28
PAL or NTSC?
Original comment by dborth@gmail.com
on 27 May 2010 at 5:03
I use NTSC for the ROM/TV, but as for thiagoalvesdealmeida, I don't know. He
should
have let you know by now.
Original comment by nintendonerd1889@gmail.com
on 27 May 2010 at 6:45
Sorry, it's all NTSC (Wii, TV and roms).
Original comment by thiagoalvesdealmeida@gmail.com
on 27 May 2010 at 8:14
That's okay, hopefully this will help determine the issue; but yes, as you said
before, this didn't happen prior to 4.1.8.
Original comment by nintendonerd1889@gmail.com
on 28 May 2010 at 1:25
are your Wiis set to fullscreen or widescreen? component or composite cables?
are
you certain it happens on Original mode too? because I didn't touch those
modes... :s
Original comment by dborth@gmail.com
on 28 May 2010 at 7:51
same problem here. all games doesn't scroll smooth anymore. there's like a
framedrop
every 1-2 seconds. playing all my games in 480p. US Versions of course. screen
is set
to widescreen. i'm using component cable on an lcd tv. scrolling was smooth
constantly in previous versions with this setup.
Original comment by gora.pat...@gmail.com
on 28 May 2010 at 10:49
[deleted comment]
I'm using a CRT TV, with component cables (but I also tried composite). The
problem
also happens with the original mode. I'm sure of it.
Original comment by thiagoalvesdealmeida@gmail.com
on 28 May 2010 at 2:39
I also noticed this problem with both the latest version of Snes9x GX and FCE
Ultra
GX.
Original comment by tmo...@gmail.com
on 28 May 2010 at 4:16
[deleted comment]
Will this info help?
TV: Sony Bravia 46" LCD HDTV (NTSC/ATSC)
Aspect Ratio: 16;9 (wii system menu) 4;3 (snes9x/homebrew channel emulators)
Filter: Both original ("filtered",not "hq2x") and unfiltered were used
Snes9x version: 4.1.7 - 4.1.9 (issue is quite visible in these versions)
Does this happen in the Snes9x 1.52 Windows Port? Nope. Video scrolls
vertically/horizontally like butter. As mentioned before, the panning/scrolling
is
interrupted for 0.5s or so, but continues as if it never happened.
Wii System Menu: 4.1U (USA)
Something tells me it has nothing to do with the TV being NTSC/PAL/SCART. I'm
thinking it's directly related to the sound skipping issues reported in issue
466.
Original comment by nintendonerd1889@gmail.com
on 28 May 2010 at 7:24
So are you saying the issue started back on 4.1.7, and wasn't present on 4.1.6?
Original comment by dborth@gmail.com
on 28 May 2010 at 8:09
As far I can recall, I believe it started back in 4.1.7. Is this something that
can
be pinpointed?
Original comment by nintendonerd1889@gmail.com
on 28 May 2010 at 8:27
That's not correct. The issue only started on the last version (4.1.9).
4.1.8 works fine. I'm almost sure that r570 changes introduced the problem.
Original comment by thiagoalvesdealmeida@gmail.com
on 28 May 2010 at 9:58
Just to add more information...
I downloaded the 4.1.9 source code and replaced:
video.cpp
video.h
menu.cpp
freeze.cpp
with the respective files before r570 changes. After compiling it, the problem
was fixed.
Original comment by thiagoalvesdealmeida@gmail.com
on 28 May 2010 at 10:05
[deleted comment]
How the crap did you replace those files without getting a red icon? I tried
that and
the source wouldn't compile!
Original comment by nintendonerd1889@gmail.com
on 28 May 2010 at 11:18
Download the last source code and replace the files I mentioned before with
files
from this version...
http://code.google.com/p/snes9x-gx/source/browse/tags/4.1.8/source/video.cpp
http://code.google.com/p/snes9x-gx/source/browse/tags/4.1.8/source/video.h
http://code.google.com/p/snes9x-gx/source/browse/tags/4.1.8/source/menu.cpp
http://code.google.com/p/snes9x-gx/source/browse/tags/4.1.8/source/freeze.cpp
To download these files: "File info" > Right mouse button on "View raw file" >
Save
link as.
Original comment by thiagoalvesdealmeida@gmail.com
on 29 May 2010 at 1:25
You just replace them in the "source" folder for the latest official version
(4.1.9) or
the latest beta revision? Do you delete the original files and THEN copy them?
I'm
still getting red icons.
Original comment by nintendonerd1889@gmail.com
on 29 May 2010 at 1:38
Forget about the red icons. Just copy those files to the source folder (official
version or beta revision), replacing the original files with the ones I told
you about.
Original comment by thiagoalvesdealmeida@gmail.com
on 29 May 2010 at 2:31
It won't using tools-->make with the "makefile" using Programmers Notepad when I
replace the files in the Source folder. Unless you're using another program to
compile, I can't find any other way to make the emulator.
Original comment by nintendonerd1889@gmail.com
on 29 May 2010 at 2:41
Would it help to show a video of what I'm doing and so I can tell you what
happens?
Video: http://www.youtube.com/watch?v=roOmEPMq0Og
Original comment by nintendonerd1889@gmail.com
on 29 May 2010 at 2:53
I'm not sure what's going on in your end, but anyway, here is my folder. You
can also
find the emulator already compiled inside...
http://rapidshare.com/files/392781678/snes9xgx.rar.html
Original comment by thiagoalvesdealmeida@gmail.com
on 29 May 2010 at 4:25
Thank you, I don't know what's going on, either. One thing's for sure, it ain't
normal.
Original comment by nintendonerd1889@gmail.com
on 29 May 2010 at 4:50
thiagoalvesdealmeida, do you have the 16:9 Correction option enabled?
Original comment by dborth@gmail.com
on 29 May 2010 at 10:46
No. I'm using a 4:3 TV. 16:9 is not enabled.
Original comment by thiagoalvesdealmeida@gmail.com
on 30 May 2010 at 12:48
just wanted to add, that with thiagoalvesdealmeida's compiled version,
everything is
fine again here too. no framedrops anymore. constantly smooth. as mentioned
before,
i'm playing on an lcd tv, component cable and 16:9 Correction enabled.
Original comment by gora.pat...@gmail.com
on 30 May 2010 at 2:16
"No. I'm using a 4:3 TV. 16:9 is not enabled." Same here, although I have a
16;9 LCD
TV, I'm using 4:3 aspect ratio.
Original comment by nintendonerd1889@gmail.com
on 30 May 2010 at 2:35
does this fix it? http://tantric.dyndns.org/snes9xgx-beta.zip
Original comment by dborth@gmail.com
on 30 May 2010 at 5:51
I did try the build that thiagoalvesdealmeida made and while the framerate
issue did
disappear, the audio issue still exists (maybe it has to do certain sound buffer
settings)...? I'll give your SVN/beta build a try and let you know what I see;
I'll
get back with you ASAP.
Original comment by nintendonerd1889@gmail.com
on 30 May 2010 at 5:57
does this fix it? http://tantric.dyndns.org/snes9xgx-beta.zip
no. it doesn't. :( going back to thiagoalvesdealmeida's build.
Original comment by gora.pat...@gmail.com
on 30 May 2010 at 6:20
ok...because that build reverts the video changes. thiagoalvesdealmeida, can
you not
isolate the change that made this happpen?
Original comment by dborth@gmail.com
on 30 May 2010 at 6:26
OK. I will try.
Original comment by thiagoalvesdealmeida@gmail.com
on 31 May 2010 at 1:10
[deleted comment]
I finally found the video change that added this issue. See above...
http://i46.tinypic.com/315y73m.jpg
(New version on the left, old version on the right)
Original comment by thiagoalvesdealmeida@gmail.com
on 31 May 2010 at 4:11
Actually, r567 video changes introduced this bug.
Original comment by thiagoalvesdealmeida@gmail.com
on 31 May 2010 at 4:24
ok, try these two builds, let me know:
http://tantric.dyndns.org/snes9xgx-testa.zip
http://tantric.dyndns.org/snes9xgx-testb.zip
Original comment by dborth@gmail.com
on 31 May 2010 at 7:02
What exactly has been changed in these two builds? (What do you want use to
look for)?
Original comment by nintendonerd1889@gmail.com
on 31 May 2010 at 9:48
if I tell you what was changed that might bias the testing. I want to know if
the
issue is resolved in one, both, or neither of the builds.
Original comment by dborth@gmail.com
on 31 May 2010 at 10:06
Oh.....my bad for asking. I'll figure it out. Sorry. XD
Original comment by nintendonerd1889@gmail.com
on 31 May 2010 at 10:21
In SVNbuild A, the weird FPS/scrolling issue is gone (smooth as butter), and as
for
the occasional sound hiccup, still present. Gettin' closer!
Original comment by nintendonerd1889@gmail.com
on 31 May 2010 at 10:42
and build B?
I'm not touching sound here, this is the "choppy framerate" issue :P
Original comment by dborth@gmail.com
on 31 May 2010 at 10:45
Okay, I wasn't sure. As for build B, I haven't the chance to test it yet
Original comment by nintendonerd1889@gmail.com
on 31 May 2010 at 11:48
The problem is fixed on both versions. Thanks, dborth.
nintendonerd1889, the only person that really knows how to fix this sound issue
is
ekeeke31 (genplus-gx author). It's no use ask dborth for it. So, the sound issue
depends on a future cooperation from ekeeke (a good possibility, since he seems
to be
a really nice guy).
Original comment by thiagoalvesdealmeida@gmail.com
on 1 Jun 2010 at 1:24
it's true, I'm really shooting in the dark when it comes to audio timing code.
Original comment by dborth@gmail.com
on 1 Jun 2010 at 2:15
[deleted comment]
I didn't know that ekeeke31 was the only one who could that....my bad. Too bad
there's no way to ask him about it, or should I ask? Just wondering.
Original comment by nintendonerd1889@gmail.com
on 1 Jun 2010 at 2:46
Original issue reported on code.google.com by
thiagoalvesdealmeida@gmail.com
on 26 May 2010 at 1:30