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Which version are you using (PAL/NTSC)? And which Snes9gGx are you using?
Original comment by nintendonerd1889@gmail.com
on 2 Jun 2010 at 3:08
Scratch the Underground music "inaccuracy." That's how it's supposed to be. :P
The
audio is tinny, though.
Latest auto-update (Wii) NTSC
Original comment by westonl...@gmail.com
on 2 Jun 2010 at 4:43
[deleted comment]
That's a known issue with libogc (the library used for the Snes9x port), dborth
knows
about this, but not much can be done about it. For now, switching back and forth
between game-to-menu, menu-to-game (home button) is the only temporary solution
for
this issue. It's annoying, I know, but at least Snes9x is a lot better than it
used
to be, what with the new sound core and all..XD
Original comment by nintendonerd1889@gmail.com
on 2 Jun 2010 at 5:21
I never noticed the tinny audio before the new sound core while using the
emulator. I
only heard it after returning to the System Menu.
Original comment by westonl...@gmail.com
on 2 Jun 2010 at 7:38
The issue has been there before the new audio core; I've been using this
emulator for
well over a year.
Original comment by nintendonerd1889@gmail.com
on 2 Jun 2010 at 2:10
sorry, can't help you with this.
Original comment by dborth@gmail.com
on 10 Jun 2010 at 2:27
@westonlast, like I said before, this issue cannot be fixed by dborth and has
to be fixed by those who program libogc. The skipping audio, on the other hand,
may have a higher likelihood of being fixed, but then again, it may be a long
time.
Original comment by nintendonerd1889@gmail.com
on 10 Jun 2010 at 4:25
Original issue reported on code.google.com by
westonl...@gmail.com
on 2 Jun 2010 at 2:24