MathewWi / snes9x-gx

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Can anything be done the framerate about Kirby's Dreamland 3? #627

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Open up Kirby's Dreamland 3 (either NTSC or PAL)
2. Go to a level that has transparent objects in foreground
3. Start walking either left or right and note the framerate 

What is the expected output? What do you see instead?

The framerate should stay close to 60fps regardless of the odd transparent 
foreground. Another example is when you're completely emerged in water, the 
framerate seems to drop to 45-50fps. This issue has been happening for quite a 
while if I recall. Is there even a REMOTE possibility that this could be looked 
into? 

Does this issue occur on SNES9x for Windows 1.52? If so, please report the
issue on the Snes9x forum.

Nope. Just tested it in on Snes9x 1.52 for Windows; the framerate issue does 
not occur at all. The game has no trouble whatsoever keeping up with the 
framerate during transparent foreground objects (if that's what it's called). 

What version are you using? On GameCube or Wii?

Using the Wii Build, running it off an 8GB SDHC card. 

Are you using the official build (from the downloads page or auto-update)?

Yes, using Snes9xGx 4.2.5, from the google code page. 

Please provide any additional information below.

I'm 100% convinced that the Wii's "lack of power" is at fault, but that it's 
just a simple matter of a little bit of tweaking something in the video 
code...I think. 

This is what I'm talking about: 
[IMG]http://i255.photobucket.com/albums/hh137/Nintendo1889/kdl3.jpg[/IMG]

Original issue reported on code.google.com by nintendonerd1889@gmail.com on 24 Dec 2010 at 3:48

GoogleCodeExporter commented 9 years ago
(Stupid URL code: Try this instead 
http://i255.photobucket.com/albums/hh137/Nintendo1889/kdl3.jpg

Original comment by nintendonerd1889@gmail.com on 24 Dec 2010 at 3:49

GoogleCodeExporter commented 9 years ago
Are you using the hq2x filter?

Original comment by dborth@gmail.com on 24 Dec 2010 at 4:06

GoogleCodeExporter commented 9 years ago
Nope. Just the standard/default one. 

Original comment by nintendonerd1889@gmail.com on 24 Dec 2010 at 4:07

GoogleCodeExporter commented 9 years ago
this isn't something I'm capable of improving, sorry.

Original comment by dborth@gmail.com on 24 Dec 2010 at 4:31

GoogleCodeExporter commented 9 years ago
Can you at least tell what may be causing it?

Original comment by nintendonerd1889@gmail.com on 24 Dec 2010 at 4:41