Closed GoogleCodeExporter closed 9 years ago
Okay, I know exactly what you're talking about; player one uses one audio
channel for sound effects (I think it's the left) while player two uses the
right audio channel when sound effects are used. In other words, Player One =
Left channel Player Two = Right channel. Just to make sure, every other game
you play on snes9xgx outputs audio correctly, right? Did this particular issue
happen in version 4.2.6 as well or just with .2.7?
Original comment by nintendonerd1889@gmail.com
on 21 Apr 2011 at 2:38
*if* there is a bug here, it's in the emulation code. this is just a port - I
don't touch the emulator.
Original comment by dborth@gmail.com
on 21 Apr 2011 at 3:27
Perhaps reporting this to the official Snes9x Team would be more productive.
Original comment by nintendonerd1889@gmail.com
on 21 Apr 2011 at 4:07
Oh, and a random question, why did I see a recent SVN change regarding SPU
Audio sync? I thought Snes9x used the already-super accurate Blaarg S-DSP
code.
Original comment by nintendonerd1889@gmail.com
on 21 Apr 2011 at 4:08
that's not audio sync, it's me syncing to the Snes9x code. as in, this:
https://github.com/snes9xgit/snes9x/commit/c9cb2724d9a878b12e60209835b5029f7ee05
483
Original comment by dborth@gmail.com
on 21 Apr 2011 at 4:37
Original issue reported on code.google.com by
ninten...@widata.co.uk
on 21 Apr 2011 at 10:35