Closed GoogleCodeExporter closed 9 years ago
I don't know if the code for borders already exists or not in VBA-M. I'll have
a
look.
Original comment by Carl.Kenner@gmail.com
on 18 May 2009 at 5:20
Issue 115 has been merged into this issue.
Original comment by dborth@gmail.com
on 18 May 2009 at 5:30
The Windows version of VBA-M build 781 definitely supports borders, but I have
no
idea if it's just the Windows build or if it's also in the SDL version.
Original comment by cov...@gmail.com
on 18 May 2009 at 11:13
We're not using SDL here.
Original comment by dborth@gmail.com
on 19 May 2009 at 2:18
Oh. In which case, I should have said, "I have no idea if it's just the Windows
build, or if it's in the base code that they're made from."
Original comment by cov...@gmail.com
on 19 May 2009 at 3:11
there's support in VBA-M for this, and already a partial implementation you'll
find
in vbasupport.cpp line 1012. But I never actually tried to use this. You'd need
to
check if there was a texture size difference, scaling adjustments needed, etc.
Original comment by dborth@gmail.com
on 26 May 2009 at 6:31
just to add something here: Are Super Gameboy PALETTES possible in VBA GX?
(for instance play old-school Gameboy-Tetris with Super Gameboy color palette
instead
of grey?)
Original comment by dbzmu...@gmail.com
on 31 May 2009 at 10:20
Games that support Super Gameboy are in colour already.
Palettes are implemented now, so you can play monochrome gameboy games in any
colours
you want. You can't select from any built-in palettes yet though, except by
cutting
and pasting in the XML file.
Things like specific palettes built into specific hardware are impossible for
me to
implement without the hardware or documentation.
Original comment by Carl.Kenner@gmail.com
on 31 May 2009 at 1:16
If you guys are attempting to emulate the SGB in some way then you may be
interested
in this http://www.its.caltech.edu/~costis/sgb_hack/
Basically someone recently dumped the boot rom from a SGB, which could help
accurately emulate the pallettes used by the SGB. It was reported recently on
dcemu
GBA section. It would help with functionality with games that actually took
advantage of the SGB as well. Anyways it's there if you're interested in
taking a
look at it.
Anyways I thought I'd throw it out there since some scene sites are ignoring it
and
just reporting on the GBC boot rom being dumped, and not the SGB, which would
probably otherwise go unseen unless you visited one of the few sites reporting
the
SGB boot rom dump.
Original comment by spider5...@yahoo.com
on 30 Sep 2009 at 5:22
Original comment by dborth@gmail.com
on 2 Dec 2009 at 9:56
Original issue reported on code.google.com by
cov...@gmail.com
on 14 May 2009 at 2:16