Closed GoogleCodeExporter closed 9 years ago
Do any WADs work for you or does *just* the Super Mario Doom WAD not work?
Original comment by castleva...@yahoo.com
on 31 Aug 2010 at 11:44
Non work. Took WADs from PSP from the Homebrew. WADs worked in PSP. When I
select any Doom game, it acts like it is loading but then it has the Exception
error. Also, Super Mario Doom does not show up.
Original comment by spcflowe...@yahoo.com
on 31 Aug 2010 at 3:58
Are you using SD or USB?
Also, specifically what WADs have you tried?
Original comment by castleva...@yahoo.com
on 31 Aug 2010 at 9:15
Using SDHC 8GB Sandisk.
From the files I have, the following WADs are:
doom1.wad 4.00MB
doom2.wad 13.9MB
doomu.wad 11.8MB
TNT.WAD 17.3MB
PLUTONIA.WAD 16.6MB
SMDGZv1.3.wad 2.89MB (Super Mario Doom)
Have also tried running the previous realease. For some reason, I click load
and then it gives a Exception Error. Doesnt even get to the selecting WAD
section.
Original comment by spcflowe...@yahoo.com
on 1 Sep 2010 at 1:45
spcflowers.chris@yahoo.com: I changed the directory structure in the newsest release. If you still have sd:/prboom/ on your SD Card, you need to update to my directory structure or else you will get errors.
Original comment by castleva...@yahoo.com
on 1 Sep 2010 at 10:42
I followed your instructions for placement of the WADs along with the PWADs.
Unfortunatly it still didnt work. Will download through HBB and see how that
works.
Also: In your README file, it states that you put the PWAD folder in the
Directory. There is no PWAD directory. Had to make it. But still, no luck. Will
inform if getting file from HBB works or still have same problem.
Original comment by spcflowe...@yahoo.com
on 1 Sep 2010 at 4:41
DO NOT USE THE HBB!! It is not updated to the latest release of WiiDoom at time
of writing.
Also, please ignore the README. I spent all of 10 seconds updating it so it's
my fault there are typos in it.
IWADs should go in: sd:/apps/wiidoom/data/
PWADs should go in: sd:/apps/wiidoom/data/pwad/
Original comment by castleva...@yahoo.com
on 1 Sep 2010 at 5:00
README looks fine; was clear to me that it moved:
Copy any Doom WAD files (doom.wad, doom2.wad, etc..) into the
/apps/wiidoom/data/ directory.
Copy any pwads (add-on levels) into the pwads directory, which is inside the
/apps/wiidoom/data/ directory.
Thank you for fixing that. Now I don't have to use my HEX edited version :)
Cleans up the root of the SD.
Original comment by bmanbda...@gmail.com
on 1 Sep 2010 at 6:09
Followed instructions.
doom1.wad still gives exception error.
Super Mario Doom gives exception error.
Finally got UDoom, Doom II, TNT and Plutonia to work. Now the only problem I
have is:
How do I get the CCPro working? When playing, joysticks do not work. The
Directional Buttons select weapons, A fires, + & - do nothing, L & R do
nothing, Y and X do nothing. If I press ZL it switches back and forth between
Map and turning.
Not really good with the Remote Sensor. Would be good if you can play using
controller. Tried going to the Setup/Key Bindings but I cant input what I want
it to be.
Original comment by spcflowe...@yahoo.com
on 1 Sep 2010 at 6:53
Actually the GC Controller works great. However if you have the CCPro plugged
into the Wii Controller, GC Controller does not work. Have to remove it in
order for GCC to work
Original comment by spcflowe...@yahoo.com
on 1 Sep 2010 at 6:58
Thanks crazy4pepsi :) Now I know I didnt make any mistakes while writing the
readme (good thing too - I was really worried for a minute)
spcflowers.chris:
Theres no classic controller pro support in libogc so there isnt any in
WiiDoom, sorry. Plain old classic controllers work great though :)
No support for control customization ... yet ;)
Also, no, the GC controller cannot be used while the classic controller is
plugged into the wiimote. This is actually a "feature" of sorts to resolve
interference issues between the two controllers.
Lastly, try renaming doom1.wad to doom.wad. doom1.wad is interpreted by the
engine to be the shareware version of doom1 (and I think you're trying to use
the fullware one). A lot of hacked wads (super mario wad) just aren't going to
work. We'll try to support as many as we can though :)
(this "issue" seems to have solved itself now imo)
Original comment by castleva...@yahoo.com
on 1 Sep 2010 at 9:54
Original issue reported on code.google.com by
spcflowe...@yahoo.com
on 30 Aug 2010 at 9:21