Currently it is possible that not all references are unbound when scene is unload. This can noticeable memory leaks depending on what has been referenced.
What is the new behavior?
When SceneContext is destroyed all the bindings in its container are unbound. This ensures that no references are left hanging when SceneContext is no longer used.
Does this introduce a breaking change?
[ ] Yes
[x] No
Other information
-
On which Unity version has this been tested?
[x] 2021.3 LTS
[ ] 2020.4 LTS
[ ] 2020.3
[ ] 2020.2
[ ] 2020.1
[ ] 2019.4 LTS
[ ] 2019.3
[ ] 2019.2
[ ] 2019.1
[ ] 2018.4 LTS
Scripting backend:
[x] Mono
[x] IL2CPP
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Zenject doesn't properly clear reference from scene container when scene is unloaded. This results in memory leak when loading and unloading scenes.
Fixed the issue by unbinding all reference from scene container when SceneContext component is destroyed.
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Pull request checklist
Please check if your PR fulfills the following requirements:
Pull request type
Please check the type of change your PR introduces: - [x] Bugfix - [ ] Feature - [ ] Code style update (formatting, renaming) - [ ] Refactoring (no functional changes, no api changes) - [ ] Build related changes - [ ] Documentation content changes - [ ] Other (please describe): ## Issue NumberIssue Number: 246 in Zenject repository
https://github.com/modesttree/Zenject/issues/246
What is the current behavior?
What is the new behavior?
Does this introduce a breaking change?
Other information
-
On which Unity version has this been tested?
Scripting backend: