Closed ByteAlex closed 2 years ago
Howdy! Thanks for bringing this to my attention! I've been out of town since the 15th so I haven't had the chance to look for myself.
The good news is that these sorts of updates are usually easy-peasy-lemon-squeezy from my side! Reach out to me on discord if you'd like to have a more real-time chat on the matter.
To anyone else reading this, expect it to be closed and fixed within a reasonable amount of time.
Thanks for answering that quickly! If you could please send me your discord tag, so I know to whom I may talk, that would be super cool!
Mmm it's moon#0002
, coulda sworn it was listed on the Readme. I'll have to check.
Hi.
We were testing TA for a tournament planned in about 2 weeks with version 1.19, though it seems that version broke the latest TA version.
The following error is what I am observing:
[INFO @ 16:20:05 | _] System.MissingMethodException: void PlayerSpecificSettings..ctor(bool,single,bool,single,bool,bool,bool,bool,bool,single,single,bool,bool,EnvironmentEffectsFilterPreset,EnvironmentEffectsFilterPreset) [INFO @ 16:20:05 | _] at TournamentAssistantShared.Sockets.Client.ReadCallback (System.IAsyncResult ar) [0x000a8] in <21662bde7ba94ae082387bf67483f192>:0
In game it's visible by trying to connect to a TA server, which will hang in "connecting" screen, even though the client appears on the TA server almost immediately. A game cannot be started.
I hope you can have a look at it. Thank you & Best Alex