Open Matriks404 opened 6 years ago
Just a note: we should compare recording of NES game and our engine and see what's wrong.
improved timing slightly in https://github.com/Matriks404/openSMB2/commit/72c6391da2937200c41071ba62dc5c7cb20ba4f1
Still incorrect though, it's hard to compare and measure results as my engine has constantly different timing (inconsistent framerate?). I will try to fix this later, with better computer.
It looks like VSync doesn't affect love.update (as it should), so timing is freaking wrong, we should compute everything in 1/60th of a second, and graphics could probably have VSync turned off.
Generally fixed in 70d74e8c812b5d76de9157b1f32b3949fe118fc0.