Matriks404 / openSMB2

An open source reimplementation of Super Mario Bros. 2 written in Lua and LÖVE.
GNU General Public License v3.0
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Entity movement interpolation #75

Open Matriks404 opened 1 year ago

Matriks404 commented 1 year ago

Since we support game scaling and in the future higher texture/sprite sizes it makes sense to interpolate animation of entities, so displays with higher refresh rates can be useful.