Open mtmrc opened 1 year ago
Looking at the shader code from RetroArch is seems you replaced gl_FragCoord with just uv_tx instead of uv_tx*ScreenSize.
Also ghosting effect seems much stronger, but I personally comment it out so I didn't look into it.
I can confirm what @mtmrc said. I did a PR that will fix this: https://github.com/Matsilagi/RSRetroArch/pull/19
Looking at the shader code from RetroArch is seems you replaced gl_FragCoord with just uv_tx instead of uv_tx*ScreenSize.
Also ghosting effect seems much stronger, but I personally comment it out so I didn't look into it.