Closed Metamaniac closed 6 years ago
I cleaned up parts of the 2 dithering shaders that had depreciated syntax and were throwing compile warnings, and losslessly compressed all of the textures while I was at it (most of them should be near their limit, if not maybe a few bytes heavier)
I cleaned up parts of the 2 dithering shaders that had depreciated syntax and were throwing compile warnings, and losslessly compressed all of the textures while I was at it (most of them should be near their limit, if not maybe a few bytes heavier)