Closed Matt-Crow closed 2 months ago
"Stable" game objects should use an EventEmitter to build their updates into the JSON sent to the client instead of having a ChangeTracker check every frame whether they've changed.
Removing until it becomes clear this is impacting performance, as a simpler solution has been implemented in aeb70b757477e53c76b3c96458e9a05aa78fb3f2
"Stable" game objects should use an EventEmitter to build their updates into the JSON sent to the client instead of having a ChangeTracker check every frame whether they've changed.