Add a Balancing class which specifies various numbers, such as base character HP and base damage, base drop rates etc.
That way, I can swap between production and testing numbers.
This will also make it easier to relate numbers, such as how many enemies it should take to level up at each level.
Add a Balancing class which specifies various numbers, such as base character HP and base damage, base drop rates etc. That way, I can swap between production and testing numbers. This will also make it easier to relate numbers, such as how many enemies it should take to level up at each level.