Closed Matt-Crow closed 1 week ago
A PlayerCharacter has many skills. For this task, make all the necessary plumbing such that new skills can be defined merely by using something to the effect of
PlayerCharacterBuilder .DefineSkill(new MySkillDefinition());
Moving to backlog, as I may not have time to implement non-combat skills.
Removing, as non-combat skills no longer fit in my revised ideas for the game.
A PlayerCharacter has many skills. For this task, make all the necessary plumbing such that new skills can be defined merely by using something to the effect of