LootChests are a type of StableGameObject which players can walk over.
Once a player walks over a LootChest, they add its content to their inventory and the LootChest disappears.
Current problem is that the loot chest created event is never sent to the client, as it is purged before anyone can connect. I'll have to rework how StableWorldContent works a bit.
LootChests are a type of StableGameObject which players can walk over. Once a player walks over a LootChest, they add its content to their inventory and the LootChest disappears.