Open MJOwen10 opened 3 years ago
Just tried this myself and wasn't able to replicate it. The way it should work, and did work when I tested it, is that a locker ID can be reused after the locker is removed. So if you remove a locker with an ID of 1111, when you put it back down you can set its ID to 1111 again without it being incremented.
What version are you using?
As per the title, whenever a player tries to replace his locker, the locker id will be changed by adding a count at the end of the digits. E,g, if the locker id was 1111, it will be changed to 11112, and 11113 the next time the player moves it. It really became a fuss since relocating the locker is somehow frequent.