It should be smarter and check collisions with everything that is in range within the desired movement (This can cause issues if there is a wall right behind a portal, currently the portal is going to be the first one encountered so the move would be allowed, but the wall right behind it should stop it which is not the case at the moment.) Gimme time, gimme motivation.
It should be smarter and check collisions with everything that is in range within the desired movement (This can cause issues if there is a wall right behind a portal, currently the portal is going to be the first one encountered so the move would be allowed, but the wall right behind it should stop it which is not the case at the moment.) Gimme time, gimme motivation.