MattGuerrette / VixenEngine

Open Source C++ Game Engine
http://mattguerrette.github.io/VixenEngine/
GNU General Public License v3.0
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[VGraphics] Render multiple meshes. #4

Open MattGuerrette opened 9 years ago

MattGuerrette commented 9 years ago

Currently the implementation of DXModel only renders using the first mesh received from Assimp after loading the model file. There needs to be a new IMesh interface and corresponding DXMesh class to hold per mesh data, which DXModel will use to render each mesh