MattJeanes / PewPew

Divran's old GCombat remake now up to date for Garry's Mod 13.
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Trying to fix tracedelay problem #18

Closed Divran closed 11 years ago

Divran commented 11 years ago

Instead of using "TraceDelay", we use ranger filters. We add all relevant props to a filter and send that to the trace function. That way, the cannon shouldn't hit the contraption it's sitting on, even when moving at high speeds. However, you shouldn't be able to shoot through your entire contraption.

Hopefully this code provides a good compromise.