MattLightfoot / USEC_General

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M14 olive/camo no long fully automatic #37

Closed AGroupOfBears closed 9 years ago

AGroupOfBears commented 9 years ago

Don't know if this is a bug or intentional, but the M14 added in the 1.42 update is not fully automatic.

In vanilla Arma the M14 is full auto, when running the USEC mods, it isn't.

jonpas commented 9 years ago

Do you mean the vanilla Mk18 ABR 7.62 mm?

AGroupOfBears commented 9 years ago

No, the Vanilla MK14 Olive or Camo rifles that were added in the Marksman 1.32 update

2015-04-15_00001

-EDIT-

Disabling ASR AI turns allows the MK14 to switch to full auto again.

Also, the MK14 was able to be switched to full auto before the USEC 0.9.1 Update.

jonpas commented 9 years ago

Ok, can you try disabling mods one by one (or whatever the dependencies are, Arma will tell you at start). I suggest start by disabling AGM, then go with what you think fiddles with it.

AGroupOfBears commented 9 years ago

I disabled the mods one by one and found that disabling ASR seems to fix the issue.

-EDIT- I unpacked the asr_ai3_main.pbo and nothing seems to reference the MK14. I have no idea what's causing it, mostly because ASR controls AI and shouldn't control weapon fire modes.

If I had to guess, I would say it's something in script_Weapons.hpp, or ing CfgWeapons.hpp inside config.bin.

Also the MK-1 EMR is also not able to be switched the fully automatic either.

jonpas commented 9 years ago

Interesting, can you report it to ASR AI 3 BI forums topic? Include we are using latest 0.9.19 version with latest RHS optional config. Thanks!

jonpas commented 9 years ago

Thanks! Reference: http://forums.bistudio.com/showthread.php?173515-Asr-ai-3&p=2921242&viewfull=1#post2921242

jonpas commented 9 years ago

Marking invalid as it's not our fault.

jonpas commented 9 years ago

Fixed on their side: http://forums.bistudio.com/showthread.php?173515-Asr-ai-3&p=2922383&viewfull=1#post2922383

Need to make a label for third party mod issues. :grin:

jonpas commented 9 years ago

Please reopen if not fixed with next modpack update. Thanks!