Open assaultboy opened 9 years ago
Can you test using Vanilla and if that works try to find out which mod breaks it?
It's definitely a huge problem we should look into now before running into issues in the future.
I'm not sure how to go about testing this in vanilla as I don't have a server.
How exactly did you find out about the error then?
Making my automated bonyo on the paris training server. I had a function to spawn in the enemies for the waves but I noticed they couldn't hurt me. I got around it by spawning the AI on the client that triggers the wave start.
Could be some BI bug, someone needs to test at some point.
How exactly did you run it on Training (Paris) btw?
Ares has an execute code module. It lets you run on all machines/Local/Server
Aha, that could very well be the cause of it all. I don't like that module at all.
Shhh. It's the best module.
No it's not, it exposes huge vulnerabilities and apparently doesn't work as it should. :grin:
Yeah, but it adds a massive amount of capability that I think outweighs the vulnerabilities (zBonyo for example). And as far as I'm aware it works fine, I've never had a problem with it.
Yeah sure, I don't oppose that (except that zBonyo probably doesn't fit Training server, so please make sure it never intrudes training, you can run it on Fun server when we get that afterwards as you like).
Yeah, I'm waiting for the fun server :P. But until then training's all we got. Plus the Aussies just got there own server up and running so we have that now aswell.
Yeah, I'm waiting for the fun server :P. But until then training's all we got.
Yes, but that doesn't mean anyone can do whatever they want on that server, if Training is going on that has 100% priority, no questions asked.
Plus the Aussies just got there own server up and running so we have that now aswell.
I was not aware of that and it is not an official server so I can't speak for it.
Yes, but that doesn't mean anyone can do whatever they want on that server, if Training is going on that has 100% priority, no questions asked.
Agreed.
As for the Aussie server, I guess talk to Stark and Aberhart. It's a really nice server.
221.121.157.135:2302
I am for sure not going to contact them, I think I do way too much for USEC members to at least justify them contacting me if they want something (eg. make it official or add them to the list of "server maintainers", because if someone reports a bug from that server I will go yell at them :grin: ).
It's great people stepped up and are actually providing a server though, but as said I can't care about it unless they want me to for a good reason.
On the regard of no damage, Zeus was unable to damage friendlies with simulated mortar fire (for training purpose). Perhaps there is a larger issue here.
Zeus was unable to damage friendlies with simulated mortar fire (for training purpose).
Isn't "simulated" meant to mean it doesn't actually damage?
And yes, probably a large issue, but I suggest waiting until next modpack update and checking again.
No by "simulated" I meant that Zeus created mortar fire them instead of an actual mortar somewhere.
Ok, thanks for the info (and I have no idea what could cause it).
If you spawn AI via scripts local to the server they are not able to damage players. However if spawned local to a client they function as intended.
To replicate this enter zeus on the server and execute this on the server:
It will spawn a CSAT unit in the spawn area, he will be unable to damage any players.
However if you execute the script on the local machine the CSAT unit will be able to damage players.