Open MattRix opened 11 years ago
One thing i've run into in my experiments is that i would like to have a delegate able to receive the array of touch events, rather then it only being available to the touch-enabled object itself.
Well you can make any object (not just FNodes) implement FMultitouchableInterface and FSingleTouchableInterface, if you want, which basically gives you the same thing.
ah i didn't realize that i could do that - i thought it had to be a child of a Container or other "on stage" object. You are right, that totally removes the need for the delegate/event style.
Thanks for the pointer!
FWIW I managed to use Prime31's TouchKit https://github.com/prime31/TouchKit and thanks to Matt's advice I just had to adjust the coordinate system to Futile's and it works perfectly, I'm still getting used to the internals of Futile but maybe there is a way to include TouchKit as an option built-in into Futile as it is with GoKit?
@foobraco i've came across touchkit too, and since i saw this comment of yours i'm wondering what did you had to adjust on the coordinates system to TouchKit play nice with Futile ?
The current multi-touch system is decent, but there should also be an even simpler API for it, something that can just be accessed on Futile.touchManager, and that works like Unity does.